[Bf-committers] The future of FBX and/or other formats in Blender

Fabio Pesari fabio at pesari.eu
Wed Feb 10 15:47:46 CET 2016


On 02/10/2016 03:35 PM, Campbell Barton wrote:
> Unity3D funded the original FBX exporter,
> see: https://www.blender.org/about/credits/

That's good to know, and I can appreciate that.
Have they been contributing to it since then? I think it would be in
their interest to hire someone to work specifically on FBX support.


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