[Bf-committers] The future of FBX and/or other formats in Blender

Campbell Barton ideasman42 at gmail.com
Wed Feb 10 15:35:49 CET 2016


On Thu, Feb 11, 2016 at 1:28 AM, Fabio Pesari <fabio at pesari.eu> wrote:
> On 02/10/2016 03:00 PM, David Fenner wrote:
>> I think this is unfare. Blender lives because of it's users. Think about
>> how many studio pipelines depend on blender fbx export to unity.
>
> It seems like Blender is very important for both studios and Unity. How
> much money did studios donate to Blender? How much money did Unity
> donate to Blender?
>
> I am honestly curious, these are not rhetoric questions.

Unity3D funded the original FBX exporter,
see: https://www.blender.org/about/credits/

>> If suddenly this is dead, then thousands (literally) would have to switch to
>> other animation software to work with unity. I really don't want this to
>> happen, one because I love blender, second because I'd have to pay for
>> other software just because of fbx, and third because all of us wouldn't be
>> able to support blender like a user and as donator (too much money on fbx
>> program).
>
> Blender cannot ever die because it's free software, but if it "dies" in
> terms of fewer contributions due to poor funding, it will be exactly
> because of people who would rather buy* expensive proprietary programs
> than donate at least 1/3 of that money to Blender. Why the double standard?
> * = in some cases, rent, because many of those other programs use DRM
>     and are subscription-based.
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-- 
- Campbell


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