[Bf-committers] The future of FBX and/or other formats in Blender

Fabio Pesari fabio at pesari.eu
Wed Feb 10 15:28:02 CET 2016


On 02/10/2016 03:00 PM, David Fenner wrote:
> I think this is unfare. Blender lives because of it's users. Think about
> how many studio pipelines depend on blender fbx export to unity. 

It seems like Blender is very important for both studios and Unity. How
much money did studios donate to Blender? How much money did Unity
donate to Blender?

I am honestly curious, these are not rhetoric questions.

> If suddenly this is dead, then thousands (literally) would have to switch to
> other animation software to work with unity. I really don't want this to
> happen, one because I love blender, second because I'd have to pay for
> other software just because of fbx, and third because all of us wouldn't be
> able to support blender like a user and as donator (too much money on fbx
> program).

Blender cannot ever die because it's free software, but if it "dies" in
terms of fewer contributions due to poor funding, it will be exactly
because of people who would rather buy* expensive proprietary programs
than donate at least 1/3 of that money to Blender. Why the double standard?
* = in some cases, rent, because many of those other programs use DRM
    and are subscription-based.


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