[Bf-committers] The future of FBX and/or other formats in Blender

David Fenner d4vidfenner at gmail.com
Wed Feb 10 15:00:20 CET 2016


On 02/10/2016 01:23 PM, Keith Boshoff wrote:
> I'm speaking from a Unity perspective and the chances of them including
> other mesh formats in the near future are slim to none (Though I'm still
> going to nag them about it). I'm pretty sure the same is true for Unreal,
> Crytek, Lumberyard and definitely Stingray.


*A proprietary program decides to arbitrarily not implement some formats,so
Blender should follow suit, is that right?*

I think this is unfare. Blender lives because of it's users. Think about
how many studio pipelines depend on blender fbx export to unity. If
suddenly this is dead, then thousands (literally) would have to switch to
other animation software to work with unity. I really don't want this to
happen, one because I love blender, second because I'd have to pay for
other software just because of fbx, and third because all of us wouldn't be
able to support blender like a user and as donator (too much money on fbx
program).

2016-02-10 10:46 GMT-03:00 Vicente Carro <vicentecarro at gmail.com>:

> >
> > > If Blender is really thinking about an industry/pipeline oriented
> release
> > > then this discussion makes no sense. FBX is shit but we need it.
> > >
> > > Vicente
> >
> > https://www.khronos.org/gltf
> >
> > Under "Industry Support for glTF". It seems like the industry cares
> > about glTF as well.
> >
>
> They are talking about the future. Most of the comments are in future
> tense, mentioning "the future" or that they are collaborating with the
> "development". And please don't get me wrong, I completely agree that
> Blender should support at least one of these new formats. But not instead
> of FBX.
>
> When you see glTF(or the others) in this list (
> http://www.vfxplatform.com/
> ), then we talk. Meanwhile is a very promising thing that is not there yet.
> (note: Those guys are the ones that in fact set the standard in the VFX
> industry. And FBX is in the list.)
>
> Even if I cannot disclosure the details I can tell you that a recent AAA
> movie (punctually) used Blender precisely because it was importing FBX
> better than Maya. And guess what, the team started to think about using
> Blender more seriously in the next film. So, IMHO, having a good FBX
> support is good for Blender and should stay until the industry actually
> changes to another format.
>
> On 10 February 2016 at 13:17, Fabio Pesari <fabio at pesari.eu> wrote:
>
> > On 02/10/2016 02:00 PM, Vicente Carro wrote:
> > > If Blender is really thinking about an industry/pipeline oriented
> release
> > > then this discussion makes no sense. FBX is shit but we need it.
> > >
> > > Vicente
> >
> > https://www.khronos.org/gltf
> >
> > Under "Industry Support for glTF". It seems like the industry cares
> > about glTF as well.
> > _______________________________________________
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> > Bf-committers at blender.org
> > http://lists.blender.org/mailman/listinfo/bf-committers
> >
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