[Bf-committers] The future of FBX and/or other formats in Blender

Fabio Pesari fabio at pesari.eu
Wed Feb 10 14:17:23 CET 2016


On 02/10/2016 02:00 PM, Vicente Carro wrote:
> If Blender is really thinking about an industry/pipeline oriented release
> then this discussion makes no sense. FBX is shit but we need it.
> 
> Vicente

https://www.khronos.org/gltf

Under "Industry Support for glTF". It seems like the industry cares
about glTF as well.


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