[Bf-committers] Consideration registration in BlenderWiki, renaming.

Дмитрий Сидякин sidyakind at gmail.com
Fri Dec 30 13:15:39 CET 2016


Hello, Blender's Team!
I see you are considering my registration at BlenderWiki. Could you rename
my nickname from ??????? ??????? to Dmitriy Sidyakin in consideration?

2016-12-30 14:00 GMT+03:00 <bf-committers-request at blender.org>:

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> Today's Topics:
>
>    1. BlenderWiki Registration Request (??????? ???????)
>    2. Re: BlenderWiki Registration Request (Aaron Carlisle)
>    3. Modifier/Addon advice (Florestan BRUNCK)
>
>
> ---------- Пересылаемое сообщение ----------
> From: "Дмитрий Сидякин" <sidyakind at gmail.com>
> To: Bf-committers at blender.org
> Cc:
> Date: Fri, 30 Dec 2016 01:08:39 +0300
> Subject: [Bf-committers] BlenderWiki Registration Request
> Hello, Blender's Team!
> Could Am I to be registred in your Wiki of Blender's project? I would like
> to translate wiki's pages to Russian language. I want translate developer
> pages and then a user guide in my free time.
> Also I want review the code in Git/SVN after learning it. I know next
> programming languages: C#, C/C++, Java, Delphi, PHP, Pascal, Basic, VB and
> scripting languages. I can to do some bug fix in yours code after reveiw
> it. I plan read the code the code for 1 year at least.
>
> ____________________________
> with regards,
> Дмитрий Сидякин
> skype: sidyakind at gmail.com
>
>
>
> ---------- Пересылаемое сообщение ----------
> From: Aaron Carlisle <carlisle.b3d at gmail.com>
> To: bf-blender developers <bf-committers at blender.org>
> Cc:
> Date: Fri, 30 Dec 2016 00:33:45 -0500
> Subject: Re: [Bf-committers] BlenderWiki Registration Request
> Hi, I am rather confused on what you goal here is.
> By chance are you confusing the wiki [1] with the manual [2]?
> We have not done translations on the wiki for several years now.
>
> If by chance you do mean the manual then to start you should read over:
> https://www.blender.org/manual/about/index.html
>
> And create an account on https://developer.blender.org/
>
> 1. https://wiki.blender.org/
> 2. https://www.blender.org/manual/
>
> I hope this helps,
>
> Aaron Carlisle
>
> Picture taker | Bit cruncher | Pixel pusher | Document writer | Artist
> Project administrator for the Blender 3D Documentation Project
>
> On Thu, Dec 29, 2016 at 5:08 PM, Дмитрий Сидякин <sidyakind at gmail.com>
> wrote:
>
> > Hello, Blender's Team!
> > Could Am I to be registred in your Wiki of Blender's project? I would
> like
> > to translate wiki's pages to Russian language. I want translate developer
> > pages and then a user guide in my free time.
> > Also I want review the code in Git/SVN after learning it. I know next
> > programming languages: C#, C/C++, Java, Delphi, PHP, Pascal, Basic, VB
> and
> > scripting languages. I can to do some bug fix in yours code after reveiw
> > it. I plan read the code the code for 1 year at least.
> >
> > ____________________________
> > with regards,
> > Дмитрий Сидякин
> > skype: sidyakind at gmail.com
> > _______________________________________________
> > Bf-committers mailing list
> > Bf-committers at blender.org
> > https://lists.blender.org/mailman/listinfo/bf-committers
> >
>
>
>
> ---------- Пересылаемое сообщение ----------
> From: Florestan BRUNCK <florestan.brunck at hotmail.fr>
> To: "bf-committers at blender.org" <bf-committers at blender.org>
> Cc:
> Date: Fri, 30 Dec 2016 05:55:55 +0000
> Subject: [Bf-committers] Modifier/Addon advice
> Hello everyone !
>
>
> I've been trying to create a python add-on to basically do the equivalent
> of this java applet :
>
>
> http://www.cgl.uwaterloo.ca/csk/software/penrose/
>
> The Craig Web Experience: Penrose Tiling Applet<http://www.cgl.
> uwaterloo.ca/csk/software/penrose/>
> www.cgl.uwaterloo.ca
> This simple applet lets you play interactively with the shapes of Penrose
> tiles that arise using the geometric matching conditions from Section 10.3
> of Grünbaum and ...
>
>
>
> That is : I need the addon to - as I'm moving a point in edit mode - move
> its associated symmetrical point to the right position. I really don't know
> how to change the geometry in realtime as it is manipulated by the user.
>
>
> Is this is actually doable with a simple addon ? Or would this require me
> to create my own modifier ?
>
>
> I was thinking of mimicking the mirror modifier since it's practically
> doing the same thing but I wanted to make sure there was no better way
> first.
>
>
> What do you reckon would be the best way to go about it ?
>
>
> Thanks for your help !
>
>
> Florestan
>
>
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-- 
____________________________
with regards,
Dmitriy Sidyakin
skype: sidyakind at gmail.com


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