[Bf-committers] Viewport project - plan of action

Mike Erwin significant.bit at gmail.com
Sat Dec 17 05:29:07 CET 2016


Jacob Merrill <blueprintrandom1 at gmail.com> wrote:

> will instancing and static draw call batching be planned for the realtime
> render?
>

Not sure to what extent we can do these, but high performance & low
overhead continue to be goals. This includes instancing & sharing draw
data. Remember that this is primarily for editing/creating. Game engines
have a natural performance advantage vs. an interactive viewport.

is forward+ rendering possible with a 3.2 glsl profile?
>
>
If so we'll have to use OpenCL for the light culling part. GLSL doesn't
provide compute shaders until version 4.3. Btw we're targeting GL 3.3 now,
a small step up from 3.2.

Mike Erwin
musician, naturalist, pixel pusher, hacker extraordinaire


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