[Bf-committers] Extracting correct UV coordinates

Spencer Parkin spencertparkin at gmail.com
Mon Dec 12 21:09:02 CET 2016


Never mind.  I gave up and started using the OBJ file exporter which
appears to work, though I do have to flip one of the texture coordinates,
but it works.

Someone might want to revisit the PLY exporter as it may have broken a few
releases back and now it's fallen by the way-side.

On Sat, Dec 10, 2016 at 9:42 PM, Spencer Parkin <spencertparkin at gmail.com>
wrote:

> Hi.
>
> I'm trying to write a PLY exporter plugin for Blender using Python.  (I've
> attached it for reference; I hope that's okay.)  In short, I can't get the
> UVs to come out correctly.  Not only does the exported PLY file import
> incorrectly into a different program, but I've verified that the exported
> UVs are just plain wrong by comparing my exported output with what I find
> in the UV/Image editor when kept in sync with the 3D View in edit mode.
>
> I'm at a complete loss.  Any help would be greatly appreciated.
>
> --Sp
>


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