[Bf-committers] Current state of Blender's user experience

Jacob Merrill blueprintrandom1 at gmail.com
Fri Apr 22 05:40:12 CEST 2016


I always wondered, why not use script that is fed a list of inputs by mouse
over?

each subwindow then redraws on changes, the 'result' of the ui is cached,

when you mouse over the subwindow a BVHTree provides the mouse over X and Y
local to the subwindow and Res.

this way every tiny corner of the AI can be edited by the end user, (as a
python script) and the UI could 'Evolve in The Wild'

is this a bad idea?

On Thu, Apr 21, 2016 at 4:49 PM, Daniel Stokes <kupomail at gmail.com> wrote:

> Looks like I have some reading to do, thanks for the links.
>
> On Thu, Apr 21, 2016 at 3:28 PM, Paweł Łyczkowski <
> pawellyczkowski at gmail.com
> > wrote:
>
> > > if something should be done to improve it, and what could be done to
> > improve it.
> >
> > Here are some links to get you started:
> >
> > https://developer.blender.org/project/profile/12/
> > https://wiki.blender.org/index.php/Dev:Ref/Proposals/UI
> > https://wiki.blender.org/index.php/Dev:2.8/Proposals
> >
> >
> https://docs.google.com/document/d/1ScPMbHv8WRCU2znB7IU2l-W9hH-NLs5weQKLkjqmgpA/edit
> >
> >
> http://blenderartists.org/forum/showthread.php?298932-Blender-UI-Mockups-and-Ideas-Requested
> > https://rightclickselect.com/p/ui
> >
> > On Fri, Apr 22, 2016 at 12:07 AM Daniel Stokes <kupomail at gmail.com>
> wrote:
> >
> > > Greetings,
> > >
> > > I recently came across this thread on the gamedev sub Reddit:
> > >
> > >
> >
> https://www.reddit.com/r/gamedev/comments/4fs4db/why_dont_more_professional_game_studios_use_free/
> > >
> > >
> > > In that thread are several unfavorable opinions about Blender, mostly
> > about
> > > its UI/UX. I thought we had moved past the opinion of Blender's UI
> being
> > > terrible during the 2.5 time frame, so I was a bit surprised to see
> > several
> > > complaints about it. Unfortunately, there are not a lot of specific
> > > complaints other than "it is not the same as Maya/Max".
> > >
> > > I was curious what others on this mailing list thought about the
> current
> > > state of Blender's user experience, if something should be done to
> > improve
> > > it, and what could be done to improve it.
> > >
> > > Regards,
> > > Daniel Stokes
> > > _______________________________________________
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> > > Bf-committers at blender.org
> > > https://lists.blender.org/mailman/listinfo/bf-committers
> > >
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