[Bf-committers] Current state of Blender's user experience

homac homac at strace.org
Fri Apr 22 22:39:03 CEST 2016

Hi there!

Considering the rating of the reddit replies, lack of customer support 
(paid) is the most important issue according to them (with 123 points!).

To just summarise:

Blender's Disadvantages Ordered by Rating:
1. No option to have (paid) customer support contracts.
2. UI does not comply to industry quasi standards.
3. Missing or error prone integration with existing tools.
4. No (official) training at acceptable quality level.

I think (1) and (4) could actually provide additional funding. (2) is 
obviously the main reason why newbies get frustrated and leave Blender. 
People start learning key bindings and procedures, *after* they have 
decided to use a software.


On 22.04.2016 00:07, Daniel Stokes wrote:
> Greetings,
> I recently came across this thread on the gamedev sub Reddit:
> https://www.reddit.com/r/gamedev/comments/4fs4db/why_dont_more_professional_game_studios_use_free/
> In that thread are several unfavorable opinions about Blender, mostly about
> its UI/UX. I thought we had moved past the opinion of Blender's UI being
> terrible during the 2.5 time frame, so I was a bit surprised to see several
> complaints about it. Unfortunately, there are not a lot of specific
> complaints other than "it is not the same as Maya/Max".
> I was curious what others on this mailing list thought about the current
> state of Blender's user experience, if something should be done to improve
> it, and what could be done to improve it.
> Regards,
> Daniel Stokes
> _______________________________________________
> Bf-committers mailing list
> Bf-committers at blender.org
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