[Bf-committers] Current state of Blender's user experience

Doeke Wartena doeke.wartena at gmail.com
Fri Apr 22 13:08:31 CEST 2016


I really like blender is not Icon heavy.
For me the worst interfaces are the icon heavy ones.
The the add on for pie menu makes blender UI even more great.
The thing I dislike the most about blender UI is that it is a bit scroll
heavy. But that is the least of my worries.

2016-04-22 12:00 GMT+02:00 Fabien Devaux <fdev31 at gmail.com>:

> Hi, the trick with blender is: the more you know it, the more it fits you,
> like Vim or Emacs, there is some arch learning curve at the beginning
> (unlike Maya) but it definitely worth it.
> I follow blender since my youth, and I think this is the best OpenSource as
> an example I can give to anyone, along with Linux.
> There is for sure things to be more "unified"  etc... but it's improving
> always and always, the blender way. I like it being different than others
> if not what's the point about having multiple 3D software ? I think two
> levels of interface could be done with current system, one very easy for
> people to get familiar with (mostly icon & menu based) and one "full"
> version (the current one) with less boilerplate on screen.... what do you
> think about it ?
>
> fab.
>
> Le ven. 22 avr. 2016 à 10:50, Ton Roosendaal <ton at blender.org> a écrit :
>
> > Hi Daniel,
> >
> > Blender always had a share of haters and negative feedback since the
> early
> > days.
> >
> > The most avid haters are typically the unemployed freeloaders, self
> > proclaimed professionals (the "I used every 3d program out there in the
> > past 20 years" people) and other people who never paid a dime for Maya or
> > Max. There's also still a fair bit of contempt for anything free/open
> > source software in many (also professional) circles.
> >
> > The positive side is very impressive too. For example, you can find
> > Blender recommended on the Pixar website, and Nimble Collective (former
> > Dreamworks animators) invests heavily in promoting and supporting
> Blender:
> > http://www.nimblecollective.com/
> >
> > Given the fact we make Blender in an open project for less than 1% of the
> > budget Autodesk spends on Maya or Max alone is something we can only be
> > incredibly proud of. We can always do better (as Piotr points out) but I
> > would suggest to keep a relaxed and healthy mind - not waste time to
> please
> > the haters, but to keep supporting our existing and growing user base and
> > to closely work with the top talents out there who want to be positively
> > involved.
> >
> > -Ton-
> >
> > --------------------------------------------------------
> > Ton Roosendaal  -  ton at blender.org   -   www.blender.org
> > Chairman Blender Foundation, Producer Blender Institute/Studio
> > Entrepotdok 57A  -  1018AD Amsterdam  -  The Netherlands
> >
> > > On 22 Apr 2016, at 00:07, Daniel Stokes <kupomail at gmail.com> wrote:
> > >
> > > Greetings,
> > >
> > > I recently came across this thread on the gamedev sub Reddit:
> > >
> >
> https://www.reddit.com/r/gamedev/comments/4fs4db/why_dont_more_professional_game_studios_use_free/
> > >
> > >
> > > In that thread are several unfavorable opinions about Blender, mostly
> > about
> > > its UI/UX. I thought we had moved past the opinion of Blender's UI
> being
> > > terrible during the 2.5 time frame, so I was a bit surprised to see
> > several
> > > complaints about it. Unfortunately, there are not a lot of specific
> > > complaints other than "it is not the same as Maya/Max".
> > >
> > > I was curious what others on this mailing list thought about the
> current
> > > state of Blender's user experience, if something should be done to
> > improve
> > > it, and what could be done to improve it.
> > >
> > > Regards,
> > > Daniel Stokes
> > > _______________________________________________
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> > > Bf-committers at blender.org
> > > https://lists.blender.org/mailman/listinfo/bf-committers
> >
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> >
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