[Bf-committers] Current state of Blender's user experience

Ton Roosendaal ton at blender.org
Fri Apr 22 10:50:02 CEST 2016


Hi Daniel,

Blender always had a share of haters and negative feedback since the early days. 

The most avid haters are typically the unemployed freeloaders, self proclaimed professionals (the "I used every 3d program out there in the past 20 years" people) and other people who never paid a dime for Maya or Max. There's also still a fair bit of contempt for anything free/open source software in many (also professional) circles.

The positive side is very impressive too. For example, you can find Blender recommended on the Pixar website, and Nimble Collective (former Dreamworks animators) invests heavily in promoting and supporting Blender: http://www.nimblecollective.com/

Given the fact we make Blender in an open project for less than 1% of the budget Autodesk spends on Maya or Max alone is something we can only be incredibly proud of. We can always do better (as Piotr points out) but I would suggest to keep a relaxed and healthy mind - not waste time to please the haters, but to keep supporting our existing and growing user base and to closely work with the top talents out there who want to be positively involved.

-Ton-

--------------------------------------------------------
Ton Roosendaal  -  ton at blender.org   -   www.blender.org
Chairman Blender Foundation, Producer Blender Institute/Studio
Entrepotdok 57A  -  1018AD Amsterdam  -  The Netherlands

> On 22 Apr 2016, at 00:07, Daniel Stokes <kupomail at gmail.com> wrote:
> 
> Greetings,
> 
> I recently came across this thread on the gamedev sub Reddit:
> https://www.reddit.com/r/gamedev/comments/4fs4db/why_dont_more_professional_game_studios_use_free/
> 
> 
> In that thread are several unfavorable opinions about Blender, mostly about
> its UI/UX. I thought we had moved past the opinion of Blender's UI being
> terrible during the 2.5 time frame, so I was a bit surprised to see several
> complaints about it. Unfortunately, there are not a lot of specific
> complaints other than "it is not the same as Maya/Max".
> 
> I was curious what others on this mailing list thought about the current
> state of Blender's user experience, if something should be done to improve
> it, and what could be done to improve it.
> 
> Regards,
> Daniel Stokes
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