[Bf-committers] Blender developers meeting notes, 9 April 2016
carlisle.b3d at gmail.com
Sat Apr 9 22:23:50 CEST 2016
I think that blender internal should be removed, permanently.
And instead be replaced by the improved view port.
Just my two cents :)
On Sat, Apr 9, 2016 at 2:35 PM, Ton Roosendaal <ton at blender.org> wrote:
> Hi all,
> Here are the notes from today's LA 10 AM timezone meeting, #blendercoders
> 1) Blender 2.77a release
> - The release went out last week, all is fine with it. No showstoppers in
> bug tracker.
> 2) Blender 2.78 (or 2.8)
> - There are a couple of ongoing projects we can do a new release for. No
> planning yet.
> (VR rendering, Headmounted disply support, Alembic, etc)
> - Main meeting topic was brought in by Thomas Dinges: where are the plans
> for 2.8!?
> Meeting agreed on not planning any new release before we (also) have a
> solid planning for 2.8.
> - A good way to get this started is to open a (first) 2.8 branch with all
> of the code we
> want to refactor or redesign removed. That could mean: no viewport code,
> no particles, no
> game engine, no sequencer, etc. It's OK if the branch is dysfunctional for
> a while.
> Developers who then need to do even more radical work can fork this branch
> and work on
> their modules.
> We did something similar back then for 2.5. In the end we just put back a
> lot of old code
> still - for the sake of having things work - but we could also fix a lot
> of design flaws.
> Next meeting (18 April) we aim at having a 2.8 branch proposal for the
> meeting to agree on.
> 3) Other projects
> - Kevin Dietrich has an Alembic patch ready for review:
> - Mai Lavelle submitted Cycles microdisplacement code. Brecht van Lommel
> Ton Roosendaal - ton at blender.org - www.blender.org
> Chairman Blender Foundation - Producer Blender Institute
> Entrepotdok 57A - 1018AD Amsterdam - The Netherlands
> Bf-committers mailing list
> Bf-committers at blender.org
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