[Bf-committers] [Bf-animsys] Armature Symmetrize & Bone Roll / custom shape
julien.duroure at gmail.com
Sat Sep 26 19:34:41 CEST 2015
Nope, that doesn't change roll on other side if I change force roll angle
on the other one.
Note that I didn't use symmetrize tool in order to make uniform roll angle,
but I did originally to generate half part of the rig (I added bones only
for spine and L part, and use symmetrize tool to generate R part).
On Sat, Sep 26, 2015 at 5:28 PM, Daniel Salazar - patazstudio.com <
zanqdo at gmail.com> wrote:
> Can you try NOT using symmetrize but instead, making sure the names are
> symmetric (.L and .R extensions) and that x-axis mirror is enabled, select
> only the bones in the left and do a Ctrl+R for roll angle, press 0 and then
> enter. Does that work any better?
> Daniel Salazar
> On Sat, Sep 26, 2015 at 2:37 AM, Julien Duroure <julien.duroure at gmail.com>
>> I have some questions/remarks about Armature Symmetrize  & custom
>> shapes :
>> Based on very simple Armature  :
>> I used Armature Symmetrize to generate half part of this rig.
>> But I think there is a problem with bone roll. Now, for forearm bend, I
>> have to use negative Z rotation on L part of the rig, and positive Z
>> rotation on R part, that is not really good for animators.
>> I think we maybe have to change how symmetrize tool works to take this
>> into account.
>> Another suggestion about custom shape : After recent commit , I
>> thought that maybe another option can be added to use "roll rotation or
>> symmetry" option to display shape. As use can see on blend file , on
>> shoulder, if I really want to use these roll bone (that was discussed on
>> 1rst part of the mail), I have to duplicate custom shapes in order to make
>> a shape symmetrical to another.
>> Same way that now we can use scale option, it can be useful to use only 1
>> custom shape with option to set rotation or symmetrical.
>> What do you think ?
>>  : https://developer.blender.org/rB156921114ec5
>>  : http://www.pasteall.org/blend/38259
>>  :
>> Julien DUROURE
>> Bf-animsys mailing list
>> Bf-animsys at blender.org
> Bf-animsys mailing list
> Bf-animsys at blender.org
More information about the Bf-committers