[Bf-committers] Blender Grant for sponsored development
Duarte Ramos
duarte_ramos at sapo.pt
Tue Sep 22 19:48:40 CEST 2015
Sorry for the double email, the previous one bounced back, this is the
actual address I use for the committers mailing list
Bezier Curve tools revamp
Hello to all members of the Blender Developers mailing list, especially
Ton Roosendaal and all blender developers and contributors, my name is
Duarte Ramos, and I am seeking a way to sponsor Blender development of a
specific set of features regarding Bezier curve tools by making a
monetary donation for a development grant. I wish to inquire about it's
feasibility and whole way to go about accomplishing it.
TL,DR:
- Do you (Blender Foundation) accept/manage sponsored development of
this nature?
- To whom and how should these matters be addressed?
- Does improving bezier curves and tools fit in the whole development
process and global vision for the future roadmap?
- Are the features asked for feasible (from both technical and
ideological point of view)?
- Are there any available developers willing/motivated/capable of
working on such features?
The long version
I have been a Blender user for about seven years now, closely following
development and lurking around the mailing lists and commits logs. What
started out as an experiment mostly just for fun and curiosity, ended up
becoming my main source of income for my freelance work. I am an
architect working mostly in arch viz and rendering of architecture and
interior design (you can see some of my early work here
http://www.duarteramos.pt/home.html#ArchViz); for a long time I used it
simply as a hobby, but lately I find myself relying more and more on
Blender for my commercial work.
Bezier curve editing clearly is not on the same level of refinement as
other areas of modeling, which is totally understandable given Blender's
main target audience for whom what we currently have is probably more
than enough. I however would love nothing more than to see them
improved, and to such end I am willing to make a monetary donation to
help in the development of new functionality, so I would like to know if
the Blender Foundation would be willing hire/mentor a developer to work
on such features; also since I am led to believe that you maintain a
relatively open policy about who works on what based at least partially
on personal interest, I guess it's also relevant to ask if there are any
available developers or programmers, knowledgeable enough and motivated
to work in such areas.
While modeling for architecture I find myself often using bezier curves
as an actual modeling tool and final rendering geometry (lots of
extrusion or path based geometries), my main aim here would thus be
improving workflow by reducing the need for destructive operations like
converting bezier curve objects to meshes. For now what I would
initially like to propose would be:
- The ability to assign material slots to curve segments,
- The ability for the 'derived mesh generator' to use said material
slots directly from curve object or from a bevel object in the generated
mesh.
- Material slots for built-in bevels and rims, perhaps a system akin
to the one used with the solidify modifier, with material index offsets(?)
From the user interface point of view this would likely 'just' require
making curve segments selectable (like mesh vertex, edge, face selection
modes), and the ability to store material slot data to those segments.
The 'derived mesh generator' would then have to be able to read these
and apply them to the created mesh geometry (with bevels, extrusions and
fills).
I have prepared a more detailed and complete list of improvements all
related to Bezier Curves that I'd like to share. Most are probably too
extensive or out of scope for this limited funding, and would likely
break backwards compatibility, yet the time seems right for these topics
seem to fit well into the 2.8 Workflow Sprint (
http://code.blender.org/2015/07/blender-2-8-the-workflow-release/ ) and
the upcoming 2015 conference discussions, with more time to plan and
less urge to keep backwards compatibility, allowing for deeper more
radical changes. Depending on your opinion about the feasibility of this
project and the developer time this limited funding could 'hire' maybe
more topics can be tackled, or perhaps instead make some groundwork and
set some solid foundations as basis for further improvements in this
area if time/funding allows.
I was hoping this e-mail would also serve as publicity to get the
attention of any additional potentially interested users or companies
who may want to contributing with additional funding that can grant more
development time.
I regard these changes as general improvements that will benefit every
user, or at the very least not disrupt whoever doesn't need them.
Hopefully they'll be valuable for numerous more artists outside
architecture or construction industry, like professionals in the Motion
Graphics industry like television, publicity, 2D graphic animation (for
example
http://blenderartists.org/forum/showthread.php?295010-Blender-text-conversion-improvements-wishlist
), especially if these improvements also affect text objects, or perhaps
people in industrial design (
http://plus.google.com/101076135528517730950/posts/DHGBFYHoBcA )or
precision modeling.
Only additional request/condition I would set is that all this gets made
in a manner conducive to it's inclusion in Blender main development
trunk, preferably within the time-frame for the 2.8 release if feasible.
I just want to avoid seeing these features buried in some lost
development branch, or have to use some outdated obscure custom build to
take advantage of new features.
I apologize for the wall of text, I am very enthusiastic about this and
eagerly awaiting to hear your opinions on these matters. Looking forward
to your reply
Best regards
Duarte Ramos
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