[Bf-committers] 2.76a bugfix list

Jacob Merrill blueprintrandom1 at gmail.com
Thu Oct 29 01:18:50 CET 2015


728d1ec - Does this fix the problems with duplicate armatures and copy
rotation ?
https://developer.blender.org/T45897 ??

Thank you all for all your hard work!

On Wed, Oct 28, 2015 at 9:29 AM, Mitchell Stokes <mogurijin at gmail.com>
wrote:

> As a follow up to what we discussed on IRC:
>
> This commit is safe to stay in the Accept list:
> 75e4e4b: (Porteries Tristan) BGE: Fix animations update when scene is
> suspended.
>
> I believe this one can be safely moved from the Leave out list to Accept:
> 728d1ec: (Porteries Tristan) BGE: Fix T46381 : last action frame not
> updated.
>
> 728d1ec fixes some threading issues around animations. It solved one bug in
> the tracker, but I don't know how many more subtle bugs were caused by the
> issue.
>
> On Tue, Oct 27, 2015 at 4:29 AM, Campbell Barton <ideasman42 at gmail.com>
> wrote:
>
> > We've been collecting revisions to include in 2.76a.
> > Heres the initial list:
> >
> >
> >
> http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.76/Bug_Fixes/2.76a_revisions
> >
> > Could active developers check over this list and let us know if any of
> > your commits should be included/removed?
> >
> > With the game-engine there have been a lot of general improvements,
> > its not clear which ones should be back-ported.
> > For now I've only included 2 crash-fixes, so let us know if other
> > changes should be included too.
> >
> > --
> > - Campbell
> > _______________________________________________
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> > Bf-committers at blender.org
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> >
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