[Bf-committers] The Future of Audio in Blender

Aaron Carlisle carlisle.aaron00 at gmail.com
Sat Oct 17 19:22:47 CEST 2015

Hi Jörg,

I use the the audio features of blender particularly in the VSE. One thing
that can be improved in this area is separation of gain and volume controls.
This may even just a UI fix. Another idea is more audio effects for the
VSE. (EQ, Echo, ect. look at audacity)
Some of these features would be nice in blender which leads to Audio
compositing using nodes. This allows an array off effects without a messy



On Sat, Oct 17, 2015 at 7:10 AM, Jörg Müller <nexyon at gmail.com> wrote:

> Hello!
> I'm thinking about getting a room at the blender conference to discuss
> the future of audio in blender with users and developers (my primary
> target is the first group). I'd like to find out how many people
> actually use one of the audio features in blender, which ones they use
> and how we could make them better and add features that people will
> actually use.
> There are two options for rooms at the blender conference, the meeting
> room hosts max. 12 people or the salon which hosts up to 80. If you come
> to the blender conference and are interested, please reply to my mail
> adress and not to the list.
> For people who don't come to the conference and/or want to comment on
> this topic, feel free to comment in this thread too. ;-)
> Regards
> _______________________________________________
> Bf-committers mailing list
> Bf-committers at blender.org
> http://lists.blender.org/mailman/listinfo/bf-committers

More information about the Bf-committers mailing list