[Bf-committers] New members

David Lewis David.M.Lewis.166 at nd.edu
Fri Oct 9 02:13:48 CEST 2015


Campbell and Joshua,

Awesome. Thank y'all so much for the information and direction! Yes notre
dame is our university and yes I guess it is a bit late to be starting lol.
We're just going with our class schedule for this semester (ending in
December).
On Oct 8, 2015 7:45 PM, "Campbell Barton" <ideasman42 at gmail.com> wrote:

> Hi, David. some notes based on your mail & Joshua's
>
> - Blender isn't using github, Blender.org "get involved" links here [0].
>
> - Joshua mentions 2.77 release cycle, but I wouldn't worry about this,
>   since useful changes can be included when it makes sense.
>
> - The question of "where to start" has no definitive answer, we can
> give suggestions but whats best depends on you too. (my own reply here
> [1]).
>
> [0]: http://www.blender.org/get-involved/developers
> [1]:
> http://wiki.blender.org/index.php/User:Ideasman42/Reply_Id_Like_To_Develop_Blender
>
> On Fri, Oct 9, 2015 at 10:14 AM, Joshua Lotfi <kernel-dev at apermund.net>
> wrote:
> > I meant to say 2.76. Not 2.77.
> >
> >
> > -------- Original Message --------
> > Subject: Re: [Bf-committers] New members
> > From: "Joshua Lotfi" <kernel-dev at apermund.net>
> > Date: Thu, October 08, 2015 6:12 pm
> > To: "bf-blender developers" <bf-committers at blender.org>
> >
> > The Developer Wiki and the Maniphest on <http://developer.blender.org>
> > should point you in the right direction.
> > Whether you are looking for a large to-do to tackle as a group or just
> > split up and try to squash bugs, it's all there I think.
> > If you want to contribute your code and not just use it for your
> > project, Blender is currently at the end of the release cycle for
> > 2.77, so right now there's no new, big changes being committed and won't
> > be until next year (after your semester?) AFAIK.
> >
> > Depending on what you want to do (Cycles render, Blender kernel, game
> > engine, blenderplayer, UI, animation, etc etc etc)
> > there's lots of things to pick from for your team. I don't think Blender
> > did the 2015 edition of Summer of Code (I may be wrong), if
> > that is at all relevant to the situation here.
> >
> > But you really might want to talk to the owner of the module you want to
> > work with first before starting a big project (if you want to contribute
> > that code after your project, of course).
> > I'm not the one to ask for reliable info on pretty much anything else
> > :), as I only started working
> > on fixes/etc a few months ago aside from before just modifying small
> > bits (and breaking them) on my PC just for kicks.
> >
> > I don't know really what your time frame is, but if your university
> > (Notre Dame?) is like most in the US, isn't it a bit late
> > to be starting on a fall semester project this big? :D
> >
> > Good Luck
> >
> > -Joshua Lotfi
> >
> > -------- Original Message --------
> > Subject: [Bf-committers] New members
> > From: David Lewis <David.M.Lewis.166 at nd.edu>
> > Date: Thu, October 08, 2015 5:40 pm
> > To: bf-committers at blender.org
> >
> > Hi,
> >
> > My group and I are working on attempting to improve an open source piece
> > of
> > software for our cs class project this semester. We chose Blender
> > because
> > we've worked on 3D modelling/animation software such as Maya and wanted
> > to
> > be able to actually see/modify what happens behind the interface of the
> > software.
> >
> > So, we were wondering what type of modifications we could start working
> > on
> > making. I saw this GitHub repo but wasn't sure if it was accurate:
> > https://github.com/BSVino/Blender/blob/traditional/README.md
> >
> > Any feedback on what code to modify and where to start would be awesome
> > and
> > greatly appreciated!
> >
> > Thank you,
> >
> > -David
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>
>
>
> --
> - Campbell
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