[Bf-committers] [Bf-animsys] Armature Symmetrize & Bone Roll / custom shape

Julien Duroure julien.duroure at gmail.com
Fri Oct 2 20:39:56 CEST 2015


Hi all,

Is evereone had time to have a look on this problem ?

Campbell ? (Thinking at you because you rewrote symmetrize tool, based on
my draft).

Julien

On Sat, Sep 26, 2015 at 7:34 PM, Julien Duroure <julien.duroure at gmail.com>
wrote:

> Hello,
>
> Nope, that doesn't change roll on other side if I change force roll angle
> on the other one.
> Note that I didn't use symmetrize tool in order to make uniform roll
> angle, but I did originally to generate half part of the rig (I added bones
> only for spine and L part, and use symmetrize tool to generate R part).
>
> Julien
>
>
>
> On Sat, Sep 26, 2015 at 5:28 PM, Daniel Salazar - patazstudio.com <
> zanqdo at gmail.com> wrote:
>
>> Can you try NOT using symmetrize but instead, making sure the names are
>> symmetric (.L and .R extensions) and that x-axis mirror is enabled, select
>> only the bones in the left and do a Ctrl+R for roll angle, press 0 and then
>> enter. Does that work any better?
>>
>> Daniel Salazar
>> patazstudio.com
>>
>> On Sat, Sep 26, 2015 at 2:37 AM, Julien Duroure <julien.duroure at gmail.com
>> > wrote:
>>
>>> Hello,
>>>
>>> I have some questions/remarks about Armature Symmetrize [0] & custom
>>> shapes :
>>>
>>> Based on very simple Armature [1] :
>>> I used Armature Symmetrize to generate half part of this rig.
>>> But I think there is a problem with bone roll. Now, for forearm bend, I
>>> have to use negative Z rotation on L part of the rig, and positive Z
>>> rotation on R part, that is not really good for animators.
>>> I think we maybe have to change how symmetrize tool works to take this
>>> into account.
>>>
>>> Another suggestion about custom shape :  After recent commit [2], I
>>> thought that maybe another option can be added to use "roll rotation or
>>> symmetry" option to display shape. As use can see on blend file [1], on
>>> shoulder, if I really want to use these roll bone (that was discussed on
>>> 1rst part of the mail), I have to duplicate custom shapes in order to make
>>> a shape symmetrical to another.
>>> Same way that now we can use scale option, it can be useful to use only
>>> 1 custom shape with option to set rotation or symmetrical.
>>>
>>> What do you think ?
>>>
>>> Regards,
>>>
>>>
>>> [0] : https://developer.blender.org/rB156921114ec5
>>> [1] : http://www.pasteall.org/blend/38259
>>> [2] :
>>> https://developer.blender.org/rB84b074baedd9d472ff2f52759b15f119de4f69c2
>>>
>>>
>>> --
>>> Julien DUROURE
>>> http://julienduroure.com
>>>
>>>
>>> _______________________________________________
>>> Bf-animsys mailing list
>>> Bf-animsys at blender.org
>>> http://lists.blender.org/mailman/listinfo/bf-animsys
>>>
>>>
>>
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>>
>>
>
>
> --
> Julien DUROURE
> http://julienduroure.com
>



-- 
Julien DUROURE
http://julienduroure.com


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