[Bf-committers] [Bf-animsys] Armature Symmetrize & Bone Roll / custom shape
julien.duroure at gmail.com
Fri Oct 2 20:39:56 CEST 2015
Is evereone had time to have a look on this problem ?
Campbell ? (Thinking at you because you rewrote symmetrize tool, based on
On Sat, Sep 26, 2015 at 7:34 PM, Julien Duroure <julien.duroure at gmail.com>
> Nope, that doesn't change roll on other side if I change force roll angle
> on the other one.
> Note that I didn't use symmetrize tool in order to make uniform roll
> angle, but I did originally to generate half part of the rig (I added bones
> only for spine and L part, and use symmetrize tool to generate R part).
> On Sat, Sep 26, 2015 at 5:28 PM, Daniel Salazar - patazstudio.com <
> zanqdo at gmail.com> wrote:
>> Can you try NOT using symmetrize but instead, making sure the names are
>> symmetric (.L and .R extensions) and that x-axis mirror is enabled, select
>> only the bones in the left and do a Ctrl+R for roll angle, press 0 and then
>> enter. Does that work any better?
>> Daniel Salazar
>> On Sat, Sep 26, 2015 at 2:37 AM, Julien Duroure <julien.duroure at gmail.com
>> > wrote:
>>> I have some questions/remarks about Armature Symmetrize  & custom
>>> shapes :
>>> Based on very simple Armature  :
>>> I used Armature Symmetrize to generate half part of this rig.
>>> But I think there is a problem with bone roll. Now, for forearm bend, I
>>> have to use negative Z rotation on L part of the rig, and positive Z
>>> rotation on R part, that is not really good for animators.
>>> I think we maybe have to change how symmetrize tool works to take this
>>> into account.
>>> Another suggestion about custom shape : After recent commit , I
>>> thought that maybe another option can be added to use "roll rotation or
>>> symmetry" option to display shape. As use can see on blend file , on
>>> shoulder, if I really want to use these roll bone (that was discussed on
>>> 1rst part of the mail), I have to duplicate custom shapes in order to make
>>> a shape symmetrical to another.
>>> Same way that now we can use scale option, it can be useful to use only
>>> 1 custom shape with option to set rotation or symmetrical.
>>> What do you think ?
>>>  : https://developer.blender.org/rB156921114ec5
>>>  : http://www.pasteall.org/blend/38259
>>>  :
>>> Julien DUROURE
>>> Bf-animsys mailing list
>>> Bf-animsys at blender.org
>> Bf-animsys mailing list
>> Bf-animsys at blender.org
> Julien DUROURE
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