[Bf-committers] Blender developers meeting notes, November 29, 2015

Martijn Berger martijn.berger at gmail.com
Sun Nov 29 20:02:52 CET 2015


BGL already almost has a mechanism for doing this the calls. The legacy
calls are already separated out just the mechanism for enabling / disabling
this has still to be decided.

Ill try and make a proposal to add some call to bgl itself to hide them or
warn or something.


On Sun, Nov 29, 2015 at 7:23 PM, Antony Riakiotakis <kalast at gmail.com>
wrote:

> When we switch to core profile, legacy GL calls will not be supported
> at all from the driver. To solve this, Martijn proposed to have a
> deprecation mode for a few versions that would prohibit use of
> deprecated functions from python (probably error out when accessing
> them with a warning).
>
>
> On 29/11/2015, Dalai Felinto <dfelinto at gmail.com> wrote:
> > Hi,
> > A small question regarding the OpenGL project:
> >
> >  > "Work now progresses on removing 'immediate mode' calls (glBegin,
> > glEnd), and on defining how to use shaders everywhere"
> >
> > How does that affect Python addons? Can immediate mode still be used via
> > bgl? Or it's not recommended (not guaranteed to work in all OSs)?
> >
> > Thanks,
> > Dalai
> > On Nov 29, 2015 14:02, "Ton Roosendaal" <ton at blender.org> wrote:
> >
> >> Hi all,
> >>
> >> Here are the (short) notes of today's meeting in irc.freenode.net
> >> #blendercoders
> >>
> >> 1) Work on 2.77
> >>
> >> - Project page with planning:
> >>   http://wiki.blender.org/index.php/Dev:Doc/Projects
> >> (As agreed on, 2.77 has not been scheduled yet)
> >>
> >> - Bastien Montagne reports good progress on library referencing
> >> improvements:
> >>
> >>
> http://code.blender.org/2015/11/test-build-live-reloading-relocating-of-libraries/
> >> (Might go to 2.77 if testing goes well)
> >>
> >> 2) Other projects and 2.8 preparations
> >>
> >> - Migrating to OpenGL 2.1 has started.
> >>
> >> - We're now officially on 2.1 minimal! Meaning that the old 'extension'
> >> (compatibility) API calls
> >> are gone. Work now progresses on removing 'immediate mode' calls
> >> (glBegin,
> >> glEnd), and on defining
> >> how to use shaders everywhere.
> >>
> >> - Mike Erwin will write (today!) a wiki page - to log and report on
> >> OpenGL
> >> work, also as dashboard to
> >> give people insight what they can do to help. Code upgrading is fun work
> >> for which a lot of people
> >> can contribute. Check the wiki project page later today for the correct
> >> page link.
> >>
> >> - If you want to get involved: join the coders IRC channel, or the
> >> viewport list:
> >> http://lists.blender.org/mailman/listinfo/bf-viewport
> >>
> >> - After the meeting, a group discussed key aspects of the work ahead...
> >> viewport team members so-far:
> >> Mike Erwin, Antony Ryakiotakis, Brecht van Lommel, Inez Almeida, Martijn
> >> Berger. Thomas Dinges is
> >> available to help. Jason Wilkins is inactive currently but welcome to
> >> join!
> >>
> >> Laters,
> >>
> >> -Ton-
> >>
> >> --------------------------------------------------------
> >> Ton Roosendaal  -  ton at blender.org   -   www.blender.org
> >> Chairman Blender Foundation - Producer Blender Institute
> >> Entrepotdok 57A  -  1018AD Amsterdam  -  The Netherlands
> >>
> >>
> >>
> >> _______________________________________________
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> >> http://lists.blender.org/mailman/listinfo/bf-committers
> >>
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> >
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