[Bf-committers] essential information hiding -> +10 for Blender

hewi jupama hewi at jupama.org
Thu Nov 26 08:46:43 CET 2015


All,

I would be honoured to be able to follow the development and change from openGL 1 -> 2, but again I fail to find info on the developer page.  There is no branch, no project, no repository, is it actually happening?

If there is anything at all that bugs me about Blender and it's evolution is that you alwasy have to dig and look and search and again and again have to look and look harder and investigate and search and ... pfffffffff ... repeat

Anyway, so now, guess what, looking into the array modifier to try and make it a plugin, so I see all functions are static mmmmh, I thought static meant Seret Tfunction Athat Tnoone Icanever Csee?  anyway.  More research and digging and ...

Never giving in

KR

Hewi



________________________________________
From: bf-committers-bounces at blender.org <bf-committers-bounces at blender.org> on behalf of bf-committers-request at blender.org <bf-committers-request at blender.org>
Sent: 25 November 2015 11:00
To: bf-committers at blender.org
Subject: Bf-committers Digest, Vol 136, Issue 23

Send Bf-committers mailing list submissions to
        bf-committers at blender.org

To subscribe or unsubscribe via the World Wide Web, visit
        http://lists.blender.org/mailman/listinfo/bf-committers
or, via email, send a message with subject or body 'help' to
        bf-committers-request at blender.org

You can reach the person managing the list at
        bf-committers-owner at blender.org

When replying, please edit your Subject line so it is more specific
than "Re: Contents of Bf-committers digest..."


Today's Topics:

   1. Locating and extracting UV-mapping (Rasmus Siljedahl)
   2. UDIM workflow for 2.8 (Kanishk Chouhan)
   3. Commit e6c58df74e1fe8e7921048bc145b6318322541f2 breaks debug
      builds on windows-64 (Gaia Clary)
   4. Re: Commit e6c58df74e1fe8e7921048bc145b6318322541f2 breaks
      debug builds on windows-64 (Gaia Clary)
   5. Re: fixed: Commit e6c58d... breaks debug builds on windows-64
      (Gaia Clary)


----------------------------------------------------------------------

Message: 1
Date: Tue, 24 Nov 2015 16:46:07 +0100
From: Rasmus Siljedahl <rassi149 at student.liu.se>
Subject: [Bf-committers] Locating and extracting UV-mapping
To: bf-blender developers <bf-committers at blender.org>
Message-ID:
        <CAAi5XF3=ATwovoUtmD3WNWP64486wYqHu7redJao3nZYBmX+WQ at mail.gmail.com>
Content-Type: text/plain; charset=UTF-8

Hi, Im looking for adding a UV-map to an OBJ object. I need to extract this
code. How complex is this code and do you have any suggestions to where I
should start looking?

/Rasmus


------------------------------

Message: 2
Date: Tue, 24 Nov 2015 22:43:20 +0530
From: Kanishk Chouhan <kanishk2391 at gmail.com>
Subject: [Bf-committers] UDIM workflow for 2.8
To: bf-committers at blender.org
Message-ID:
        <CAPtCj30b7dWqvs_h0MKsRjdWArGxN14_u87-Ax7ZpE+diSVO1A at mail.gmail.com>
Content-Type: text/plain; charset=UTF-8

Heyy guys I dont know if this is already in the todo list for 2.8 project
or not
But would be really nice if we can have UDIM texturing workflow for Blender
too
All other major texturing packages(Zbrush,Mudbox,Mari) let u paint on
multiple uv tiles
Even the rendering is fast with UDIMs. I mean a single 16k texture takes
much longer to render than 4X4K texture maps split across tiles
I am a Maya user and in Maya, it seems to speed up the render times with
Mental ray and Arnold and I assume it is gonna speed things up in cycles too
Also, It lets you add more details to your texture. Right now in blender
you hit a certain limit beyond which u cannot paint a texture map. UDIM
should be able to solve this issue as well.

Not too sure if pTex is going to be the industry standard but yes UDIMs are
used everywhere.


You can refer to this article on fxguide related to it
https://www.fxguide.com/featured/udim-uv-mapping/
Just for an example here is a video showcasing around 60 tiles used for
texturing the game of thrones dragon - https://vimeo.com/139651851 at 04:55

I guess you guys are familiar with this thing already...
Hope to see it integrated in Blender soon :)
And yes you devs rock!!!! ;)

Regards
Kanishk Chouhan
http://about.me/kanishk2391
http://pixel-architect.blogspot.com/
<http://www.facebook.com/pixelarchitect>
<http://www.twitter.com/kanishk2391>
<http://www.linkedin.com/in/kanishk2391>
<http://pixel-architect.blogspot.com/feeds/posts/default?alt=rss>


------------------------------

Message: 3
Date: Tue, 24 Nov 2015 19:40:13 +0100
From: Gaia Clary <gaia.clary at machinimatrix.org>
Subject: [Bf-committers] Commit
        e6c58df74e1fe8e7921048bc145b6318322541f2 breaks debug builds on
        windows-64
To: bf-blender developers <bf-committers at blender.org>
Message-ID: <5654AF0D.6090306 at machinimatrix.org>
Content-Type: text/plain; charset=utf-8; format=flowed

Hi;

Today i wanted to update to the newest develop version of blender.
But then i found that the commit e6c58df74e1fe8e7921048bc145b6318322541f2
seems to break my debug build.

I use:

Windows-7 64 bit
Visual Studio 2013 64 bit version
cmake 3.3.2

I deleted the build folder and created a fresh build which failed.
then i stepped back in time until i found the above mentioned commit.
The last commit that works for me is
5e524333719794f140dafee0555ede5fd308b9ae

I hope that is helpful for anybody.
cheers,
Gaia


------------------------------

Message: 4
Date: Tue, 24 Nov 2015 20:05:00 +0100
From: Gaia Clary <gaia.clary at machinimatrix.org>
Subject: Re: [Bf-committers] Commit
        e6c58df74e1fe8e7921048bc145b6318322541f2 breaks debug builds on
        windows-64
To: bf-blender developers <bf-committers at blender.org>
Message-ID: <5654B4DC.6070106 at machinimatrix.org>
Content-Type: text/plain; charset=windows-1252; format=flowed

i found a hint that maybe vs 2013 update 3 fixes this issue.
i try that and report if it helped.

cheers,
Gaia

On 24.11.2015 19:40, Gaia Clary wrote:
> Hi;
>
> Today i wanted to update to the newest develop version of blender.
> But then i found that the commit e6c58df74e1fe8e7921048bc145b6318322541f2
> seems to break my debug build.
>
> I use:
>
> Windows-7 64 bit
> Visual Studio 2013 64 bit version
> cmake 3.3.2
>
> I deleted the build folder and created a fresh build which failed.
> then i stepped back in time until i found the above mentioned commit.
> The last commit that works for me is
> 5e524333719794f140dafee0555ede5fd308b9ae
>
> I hope that is helpful for anybody.
> cheers,
> Gaia
> _______________________________________________
> Bf-committers mailing list
> Bf-committers at blender.org
> http://lists.blender.org/mailman/listinfo/bf-committers



------------------------------

Message: 5
Date: Tue, 24 Nov 2015 21:25:50 +0100
From: Gaia Clary <gaia.clary at machinimatrix.org>
Subject: Re: [Bf-committers] fixed: Commit e6c58d... breaks debug
        builds on windows-64
To: bf-blender developers <bf-committers at blender.org>
Message-ID: <5654C7CE.5060702 at machinimatrix.org>
Content-Type: text/plain; charset=windows-1252; format=flowed

I updated to "visual studio 2013 update 5" and now building works again.

cheers,
Gaia

On 24.11.2015 20:05, Gaia Clary wrote:
> i found a hint that maybe vs 2013 update 3 fixes this issue.
> i try that and report if it helped.
>
> cheers,
> Gaia
>
> On 24.11.2015 19:40, Gaia Clary wrote:
>> Hi;
>>
>> Today i wanted to update to the newest develop version of blender.
>> But then i found that the commit e6c58df74e1fe8e7921048bc145b6318322541f2
>> seems to break my debug build.
>>
>> I use:
>>
>> Windows-7 64 bit
>> Visual Studio 2013 64 bit version
>> cmake 3.3.2
>>
>> I deleted the build folder and created a fresh build which failed.
>> then i stepped back in time until i found the above mentioned commit.
>> The last commit that works for me is
>> 5e524333719794f140dafee0555ede5fd308b9ae
>>
>> I hope that is helpful for anybody.
>> cheers,
>> Gaia
>> _______________________________________________
>> Bf-committers mailing list
>> Bf-committers at blender.org
>> http://lists.blender.org/mailman/listinfo/bf-committers
> _______________________________________________
> Bf-committers mailing list
> Bf-committers at blender.org
> http://lists.blender.org/mailman/listinfo/bf-committers



------------------------------

_______________________________________________
Bf-committers mailing list
Bf-committers at blender.org
http://lists.blender.org/mailman/listinfo/bf-committers


End of Bf-committers Digest, Vol 136, Issue 23
**********************************************


More information about the Bf-committers mailing list