[Bf-committers] [Bf-animsys] Armature Symmetrize & Bone Roll / custom shape

Julien Duroure julien.duroure at gmail.com
Wed Nov 25 20:26:28 CET 2015


Hello,

Still have the issue. I will try to poke Campbell in next days on IRC to
discuss about that :)

Regards,

Julien

On Fri, Oct 2, 2015 at 8:39 PM, Julien Duroure <julien.duroure at gmail.com>
wrote:

> Hi all,
>
> Is everyone had time to have a look on this problem ?
>
> Campbell ? (Thinking at you because you rewrote symmetrize tool, based on
> my draft).
>
> Julien
>
>
> On Sat, Sep 26, 2015 at 7:34 PM, Julien Duroure <julien.duroure at gmail.com>
> wrote:
>
>> Hello,
>>
>> Nope, that doesn't change roll on other side if I change force roll angle
>> on the other one.
>> Note that I didn't use symmetrize tool in order to make uniform roll
>> angle, but I did originally to generate half part of the rig (I added bones
>> only for spine and L part, and use symmetrize tool to generate R part).
>>
>> Julien
>>
>>
>>
>> On Sat, Sep 26, 2015 at 5:28 PM, Daniel Salazar - patazstudio.com <
>> zanqdo at gmail.com> wrote:
>>
>>> Can you try NOT using symmetrize but instead, making sure the names are
>>> symmetric (.L and .R extensions) and that x-axis mirror is enabled, select
>>> only the bones in the left and do a Ctrl+R for roll angle, press 0 and then
>>> enter. Does that work any better?
>>>
>>> Daniel Salazar
>>> patazstudio.com
>>>
>>> On Sat, Sep 26, 2015 at 2:37 AM, Julien Duroure <
>>> julien.duroure at gmail.com> wrote:
>>>
>>>> Hello,
>>>>
>>>> I have some questions/remarks about Armature Symmetrize [0] & custom
>>>> shapes :
>>>>
>>>> Based on very simple Armature [1] :
>>>> I used Armature Symmetrize to generate half part of this rig.
>>>> But I think there is a problem with bone roll. Now, for forearm bend, I
>>>> have to use negative Z rotation on L part of the rig, and positive Z
>>>> rotation on R part, that is not really good for animators.
>>>> I think we maybe have to change how symmetrize tool works to take this
>>>> into account.
>>>>
>>>> Another suggestion about custom shape :  After recent commit [2], I
>>>> thought that maybe another option can be added to use "roll rotation or
>>>> symmetry" option to display shape. As use can see on blend file [1], on
>>>> shoulder, if I really want to use these roll bone (that was discussed on
>>>> 1rst part of the mail), I have to duplicate custom shapes in order to make
>>>> a shape symmetrical to another.
>>>> Same way that now we can use scale option, it can be useful to use only
>>>> 1 custom shape with option to set rotation or symmetrical.
>>>>
>>>> What do you think ?
>>>>
>>>> Regards,
>>>>
>>>>
>>>> [0] : https://developer.blender.org/rB156921114ec5
>>>> [1] : http://www.pasteall.org/blend/38259
>>>> [2] :
>>>> https://developer.blender.org/rB84b074baedd9d472ff2f52759b15f119de4f69c2
>>>>
>>>>
>>>> --
>>>> Julien DUROURE
>>>> http://julienduroure.com
>>>>
>>>>
>>>> _______________________________________________
>>>> Bf-animsys mailing list
>>>> Bf-animsys at blender.org
>>>> http://lists.blender.org/mailman/listinfo/bf-animsys
>>>>
>>>>
>>>
>>> _______________________________________________
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>>>
>>>
>>
>>
>> --
>> Julien DUROURE
>> http://julienduroure.com
>>
>
>
>
> --
> Julien DUROURE
> http://julienduroure.com
>
>


-- 
Julien DUROURE
http://julienduroure.com


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