[Bf-committers] proposal: OpenGL cleanup in master
martijn.berger at gmail.com
Sun Nov 22 12:02:35 CET 2015
Mesa supports opengl 3.3 in software. -> http://mesamatrix.net/
I think we should even consider just taking SandyBridge intel as baseline
I agree with Brechts reasoning here and think we should do this now and in
On Sun, Nov 22, 2015 at 11:13 AM, Bastien Montagne <montagne29 at wanadoo.fr>
> I’m not much an OGL guy, but fully support the proposal as well, think
> past attempts have shown trying to keep at all cost compatibility with
> very old standards just end up making evolution to modern ones
> impossible… Having a nine years old version as ground mandatory basis
> sounds totally reasonable. And afaik, MESA software is at least 100%
> implemented for OGL 3.3?
> Le 22/11/2015 03:11, Thomas Dinges a écrit :
> > I fully support this proposal, it's time to get work done and stop
> > worrying about ancient hardware.
> > Am 22.11.2015 um 01:40 schrieb Mike Erwin:
> >> Cool, glad for the enthusiasm!
> >> It might affect a few users on Windows or Linux, but all Mac OS 10.5 and
> >> newer systems have GL 2.1 built in. Old low-end Macs might fall back to
> >> software rendering for certain features but won't throw an error or
> >> on fire.
> >> That set of Radeons Brecht listed support up to GL 3.3 so should all
> >> in Blender 2.8 too! I'm not as familiar with nVidia's stuff.
> >> Mike Erwin
> >> musician, naturalist, pixel pusher, hacker extraordinaire
> >> On Sat, Nov 21, 2015 at 4:55 PM, Antony Riakiotakis <kalast at gmail.com>
> >> wrote:
> >>> Yes, let's do it for 2.77. We are supposed to be able to break
> >>> compatibility now since we are transitioning to 2.8. I know people are
> >>> reluctant to drop compatibility because of the flak from a few users
> >>> with old hardware but we won't be able to do anything if we keep
> >>> postponing changes here.
> >>> I suggest we make official final decision tomorrow in meeting. I hope
> >>> there is no more time needed to consider things here, this has been
> >>> discussed again and again during the last year and most people agree
> >>> with the change.
> >>> Then it's GHOST patch time and finally everyone can start refactoring
> >>> code with shaders for fancy UI and display stuff :).
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