[Bf-committers] proposal: OpenGL cleanup in master

Bastien Montagne montagne29 at wanadoo.fr
Sun Nov 22 11:13:39 CET 2015

I’m not much an OGL guy, but fully support the proposal as well, think 
past attempts have shown trying to keep at all cost compatibility with 
very old standards just end up making evolution to modern ones 
impossible… Having a nine years old version as ground mandatory basis 
sounds totally reasonable. And afaik, MESA software is at least 100% 
implemented for OGL 3.3?

Le 22/11/2015 03:11, Thomas Dinges a écrit :
> I fully support this proposal, it's time to get work done and stop
> worrying about ancient hardware.
> Am 22.11.2015 um 01:40 schrieb Mike Erwin:
>> Cool, glad for the enthusiasm!
>> It might affect a few users on Windows or Linux, but all Mac OS 10.5 and
>> newer systems have GL 2.1 built in. Old low-end Macs might fall back to
>> software rendering for certain features but won't throw an error or catch
>> on fire.
>> That set of Radeons Brecht listed support up to GL 3.3 so should all work
>> in Blender 2.8 too! I'm not as familiar with nVidia's stuff.
>> Mike Erwin
>> musician, naturalist, pixel pusher, hacker extraordinaire
>> On Sat, Nov 21, 2015 at 4:55 PM, Antony Riakiotakis <kalast at gmail.com>
>> wrote:
>>> Yes, let's do it for 2.77. We are supposed to be able to break
>>> compatibility now since we are transitioning to 2.8. I know people are
>>> reluctant to drop compatibility because of the flak from a few users
>>> with old hardware but we won't be able to do anything if we keep
>>> postponing changes here.
>>> I suggest we make official final decision tomorrow in meeting. I hope
>>> there is no more time needed to consider things here, this has been
>>> discussed again and again during the last year and most people agree
>>> with the change.
>>> Then it's GHOST patch time and finally everyone can start refactoring
>>> code with shaders for fancy UI and display stuff :).
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