[Bf-committers] Enrollment conversation on Mesh Reduction plugin for Blender Game Engine
ideasman42 at gmail.com
Fri Nov 20 21:12:50 CET 2015
Blender has a 'decimate' modifier  which can use this method,
The main logic for edge collapsing is here .
If your interested, there is room for improvements in our implementation:
- ngon support (currently ignored).
- include custom-data in the 'error' value (avoid errors in UV's, vertex color).
- improved boundary handling (currently weights boundary edges higher).
On Sat, Nov 21, 2015 at 2:10 AM, pratik dhanave
<i.pratikdhanave at gmail.com> wrote:
> My name is Pratik Dhanave. I have implemented quadric-based
> polygonal surface simplification algorithm in C++.
> I want to write Mesh Simplification For Blender.I want Help on How
> to write Plug-in for Blender.
> Pratik Dhanave
>  - Mesh Simplification
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