[Bf-committers] Any plans on deep compositing?
Siva
siva at realworks.in
Fri Nov 20 10:40:42 CET 2015
Dear Prashanth
please have a look at this, you'll get a better idea
https://www.fxguide.com/featured/the-art-of-deep-compositing/
regards
Sivaprasad Velayudhan
Director - Operations
Mob: +91 99400 14644
Mail: siva at realworks.in
Realworks Studios India Pvt Ltd.,
101, Athipalayam Main Road,
Chinnavedampatty,
Coimbatore - 641006
Tamil Nadu
India.
----- Original Message -----
From: "Prashant Sohani" <prashant.sohani at gmail.com>
To: "bf-blender developers" <bf-committers at blender.org>
Sent: Friday, November 20, 2015 2:36:38 PM
Subject: Re: [Bf-committers] Any plans on deep compositing?
Sorry, I don't fully understand what is the meaning of "Deep compositing".
The way it is described on wiki etc. resources (in terms of depth channel
etc), appears to me that the Z-pass output from a renderlayer serves the
exact same function? Or is there anything else to it?
On 13 November 2015 at 01:06, Adriano Oliveira <adriano.ufrb at gmail.com>
wrote:
> Good to know it, Jeroen!
>
> I think Deep Composing would be a game changer for Blender and Cycles ;)
>
> Adriano A. Oliveira
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> Bf-committers at blender.org
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