[Bf-committers] Blender developers meeting notes - November 15, 2015

Benoit Bolsee benoit.bolsee at online.be
Mon Nov 16 11:55:23 CET 2015


> - Benoit Bolsee would like to propose the Decklink branch for 2.77. 
> It contains BGE features related to video processing.
> http://wiki.blender.org/index.php/Dev:Source/GameEngine/Decklink
> 

I created an arcanist diff to simplify the review:
https://developer.blender.org/D1618

I apologize for the large size of the diff, the branch contains many
features accumulated over the past few months. All of them are related
to processing video frame in the BGE, firstly by using BMD DeckLink
cards (tested on DeckLink 4K Extreme), lastly by extracting rendered
frames from the BGE in a generic and efficient way. The later should be
suitable to integrate a VR device such as the Occulus Rift with direct
mode in the BGE.

The branch mostly touches the BGE code base. There are only minor
modifications outside of the BGE: Ghost (option to create a GL context
with alpha channel) and a couple of no-longer-used extensions in bgl and
gpu (I'll remove them actually).

The branch has been well tested in Linux and Windows. The DeckLink
implementation will not work under MacOS (although it should be easy to
port) but the frame extraction features should work.

Thanks
/Benoit



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