[Bf-committers] Introduction and CMake refactoring
sergey.vfx at gmail.com
Mon Nov 9 12:16:27 CET 2015
Maybe i'm missing something, but main concern about current state oc CMake
is a tedios process of manually maintaining order of libraries. This is a
walid point, but how's the proposed change will solve the issue? It seems
to be just more a conditional add of libraries to the linking list?
On Mon, Nov 9, 2015 at 1:58 PM, Martijn Berger <martijn.berger at gmail.com>
> Hi Steve,
> You may or may not be aware that we want to work towards making CMake
> feature complete versus our Scons buildsystem in order to facilitate
> dropping Scons.
> You talk about modernizing but what versions of CMake would this raise our
> requirement to?
> On Sun, Nov 8, 2015 at 11:54 PM, Stephen Kelly <steveire at gmail.com> wrote:
> > Hello,
> > Today I was on IRC just before the weekly meeting and discussed some
> > regarding the CMake buildsystem. We worked together on creating the issue
> > https://developer.blender.org/T46725
> > Campbell Barton helped me out with a contributor account to allow me to
> > push
> > to blender-staging to implement it. I'll work together with Campbell on
> > specifics of the task, and longer-term perhaps work on modernising the
> > CMake
> > buildsystem in a larger way. If you have any questions about T46725, feel
> > free to ask. I am subscribed to the mailing list.
> > For the last 4 years I've been working in mostly personal time on
> > CMake, shifting it towards interfaces which are target scoped (eg
> > like target_include_directories) instead of directory scoped (eg,
> > like include_directories, which affect all targets in a directory), and
> > implementing usage-requirements to make it easier to define and maintain
> > buildsystems with many dependent targets.
> > For the last 6 years, I've been the maintainer of the Qt model-view
> > framework and the Qt CMake integration. I've touched many parts of Qt
> > through my previous job where I worked as a Qt consultant. For some years
> > prior to and during that time I was also active in KDE, in particular
> > KDEPIM
> > and kdelibs (now KDE Frameworks).
> > I'm very familiar with git, mailing lists, reviews, cmake and C++ (and
> > python, like everyone :) ), but I have quite some learning to do
> > phabricator, opengl, and 3d modelling generally, so those are the topics
> > I'm
> > likely to be asking about on IRC.
> > I've been interested in blender for some time because I would like to
> > more about 3d. I expect the buildsystem work will give me the excuse to
> > explore the codebase, and then I hope to dig into the interesting
> > of blender.
> > https://developer.blender.org/p/steveire/
> > Hello!
> > Steve.
> > _______________________________________________
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> > Bf-committers at blender.org
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With best regards, Sergey Sharybin
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