[Bf-committers] Blender developers weekly meeting notes - November 8, 2015

Adrians Netlis adris3ddev at gmail.com
Sun Nov 8 19:55:52 CET 2015


Hm... About the nodes - can't we judt duplicate the workflow and UI of
material/compositor nodes? And link both(material and logic) nodes to
properties for more control over them...

2015-11-08 20:38 GMT+02:00 Jacob Merrill <blueprintrandom1 at gmail.com>:

> What about non coders? Do we have the ability to ask questions?
>
> I have a few ideas for the game engine in 2.8 and how we can expand the
> ability of the SCA system.
>
> SCA Nodes
> what are sca nodes?
>
> A node graph, with the logic bricks as nodes on the graph,
>
> each sensor node has inputs and outputs,
> these inputs and outputs are primarily for 'property nodes'
> to link to.
>
> This would expand what is possible with the logic bricks expodentially.
>
> AI
> Ray(set property HitObject)-----------and------------Steer to(HitObject)
>
> Gun
> Ray(set property HitObject)----and---property add health in(hitObject) -5
> Mouse left button-------------------/
>
> and millions more.
>
> basically its just like SCA except on a positive pulse a sensor can set
> properties that are then used by the actuator and controller.
> On Nov 8, 2015 8:46 AM, "Ton Roosendaal" <ton at blender.org> wrote:
>
> > Hi all,
> >
> > Short notes of today's meeting in irc.freenode.net #blendercoders
> >
> > 1) Release targets for 2.77
> >
> > - Added as options: OpenSubdiv library update, and Python (3.5) library
> > update
> >
> > - As agreed on, we only define final targets later, earliest next month.
> >
> > 2) The 2.8 project, or other projects
> >
> > - Lukas Toenne is exploring a different implementation for texture nodes.
> >
> >   Code:
> > https://github.com/lukastoenne/blender/tree/object_nodes
> >   Vids:
> > https://www.youtube.com/watch?v=fjVBMynzKrQ
> > https://www.youtube.com/watch?v=UERL1vatdaY
> >
> > - Ton Roosendaal is too busy to help coordinating 2.8 preparations this
> > month, but he does work on subsidy application for 2.8 coding work in
> 2016.
> >
> > - Many coders like to see a 2.8 branch already. Agreed is to wait with
> > that until we agree on what we do there :)
> >
> > - But - we can start gathering design docs and todo lists in wiki:
> > http://wiki.blender.org/index.php/Dev:2.8/
> > Julian Eisel accepted to moderate the section. If you want to add pages
> > there, connect with him.
> >
> > Thanks,
> >
> > -Ton-
> >
> > --------------------------------------------------------
> > Ton Roosendaal  -  ton at blender.org   -   www.blender.org
> > Chairman Blender Foundation - Producer Blender Institute
> > Entrepotdok 57A  -  1018AD Amsterdam  -  The Netherlands
> >
> >
> >
> > _______________________________________________
> > Bf-committers mailing list
> > Bf-committers at blender.org
> > http://lists.blender.org/mailman/listinfo/bf-committers
> >
> _______________________________________________
> Bf-committers mailing list
> Bf-committers at blender.org
> http://lists.blender.org/mailman/listinfo/bf-committers
>


More information about the Bf-committers mailing list