[Bf-committers] Blender developers weekly meeting notes - November 8, 2015
blueprintrandom1 at gmail.com
Sun Nov 8 19:38:16 CET 2015
What about non coders? Do we have the ability to ask questions?
I have a few ideas for the game engine in 2.8 and how we can expand the
ability of the SCA system.
what are sca nodes?
A node graph, with the logic bricks as nodes on the graph,
each sensor node has inputs and outputs,
these inputs and outputs are primarily for 'property nodes'
to link to.
This would expand what is possible with the logic bricks expodentially.
Ray(set property HitObject)-----------and------------Steer to(HitObject)
Ray(set property HitObject)----and---property add health in(hitObject) -5
Mouse left button-------------------/
and millions more.
basically its just like SCA except on a positive pulse a sensor can set
properties that are then used by the actuator and controller.
On Nov 8, 2015 8:46 AM, "Ton Roosendaal" <ton at blender.org> wrote:
> Hi all,
> Short notes of today's meeting in irc.freenode.net #blendercoders
> 1) Release targets for 2.77
> - Added as options: OpenSubdiv library update, and Python (3.5) library
> - As agreed on, we only define final targets later, earliest next month.
> 2) The 2.8 project, or other projects
> - Lukas Toenne is exploring a different implementation for texture nodes.
> - Ton Roosendaal is too busy to help coordinating 2.8 preparations this
> month, but he does work on subsidy application for 2.8 coding work in 2016.
> - Many coders like to see a 2.8 branch already. Agreed is to wait with
> that until we agree on what we do there :)
> - But - we can start gathering design docs and todo lists in wiki:
> Julian Eisel accepted to moderate the section. If you want to add pages
> there, connect with him.
> Ton Roosendaal - ton at blender.org - www.blender.org
> Chairman Blender Foundation - Producer Blender Institute
> Entrepotdok 57A - 1018AD Amsterdam - The Netherlands
> Bf-committers mailing list
> Bf-committers at blender.org
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