[Bf-committers] Where in the Code

Ounan Ding ounanding at gmail.com
Wed Nov 4 07:02:33 CET 2015


Hi David,
I wrote some notes on how to trace/set break point in the source code in
Blender here:
http://thebusytypist.github.io/learnblenderdev-site/2015/03/20/tips-on-tracing-blender-system.html
.
And some other posts also contain some notes on how to find the source
location through RNA definition or BPY API.

Hope it helps.

On Tue, Nov 3, 2015 at 8:36 PM, David Lewis <David.M.Lewis.166 at nd.edu>
wrote:

> Hi again,
>
> Thank you for the location, but where is the actual code that can be
> manipulated?
>
> -David
>
> On Tue, Nov 3, 2015 at 11:10 PM, David Lewis <David.M.Lewis.166 at nd.edu>
> wrote:
>
> > Thank you!
> >
> > On Tue, Nov 3, 2015 at 10:55 PM, Joshua Leung <aligorith at gmail.com>
> wrote:
> >
> >> editors/space_outliner
> >> On 4/11/2015 12:51 PM, "David Lewis" <David.M.Lewis.166 at nd.edu> wrote:
> >>
> >> > Hello all,
> >> >
> >> > I was wondering where the in the code the Outliner is written?
> >> > Also, is this the right mailing list to ask this type of question?
> >> >
> >> > -David
> >> > _______________________________________________
> >> > Bf-committers mailing list
> >> > Bf-committers at blender.org
> >> > http://lists.blender.org/mailman/listinfo/bf-committers
> >> >
> >> _______________________________________________
> >> Bf-committers mailing list
> >> Bf-committers at blender.org
> >> http://lists.blender.org/mailman/listinfo/bf-committers
> >>
> >
> >
> >
> > --
> >
> > David M. Lewis
> > University of Notre Dame '17
> > Computer Engineering
> > C: (732) 864-6816
> > LinkedIn: www.linkedin.com/in <http://www.linkedin.com/in/dlewis12>/
> >
> >
> >
> >
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