[Bf-committers] Weekly Blender developer meeting minutes - 31 May 2015

gandalf3 zzyxpaw at gmail.com
Sun May 31 22:37:38 CEST 2015


It should be, but I've never gotten around to trying to write one..

Both of the ones I tried were exactly that (python scripts), so I could 
probably look into editing them to make them suit my tastes ;)
https://code.google.com/p/key-mon/
https://launchpad.net/screenkey

On 05/31/15 13:31, TARDIS Maker wrote:
> Sadly I don't know of any good ones, but would it be possible to make a
> simple python script that does it instead? I don't know how complex it
> would be, but I don't think it would be overly complex. The nice thing
> about that, would be (depending on the graphics library used) that it would
> be cross platform also.
>
> On Sun, May 31, 2015 at 4:28 PM, gandalf3 <zzyxpaw at gmail.com> wrote:
>
>>   From the rather rudimentary look I gave at the other screencast keys
>> addon a while ago, it appeared to suffer from all the same major issues
>> as the main screencast keys..
>>
>> I do kind of like having blender specific info like last operator etc.
>> displayed, but I'd prefer to have modal keypresses and display in non-3D
>> views. I've yet to find any external keypress displaying program (for
>> linux) I'm happy with.. So unless anyone has any suggestions it seems
>> I'm stuck with screencast keys for the time being :P
>>
>> On 05/31/15 13:14, Gaia wrote:
>>> Here is a link which lists some reasons why the tool has been removed:
>>>
>>>
>> http://www.blendernation.com/2014/07/02/screencast-keys-addon-is-removed-b3d/
>>> You still can find the "original" tool here:
>>>
>>>
>> https://svn.blender.org/svnroot/bf-extensions/trunk/py/scripts/addons/space_view3d_screencast_keys.py
>>> And here is an alternative development:
>>>
>>>
>> https://github.com/jedihe/b3d_screencast_keys/blob/master/space_view3d_screencast_keys.py
>>> I am not sure if the alternative works better or not.
>>> Both scripts seem to work on current Blender versions
>>> with the known limitations. But i can neither tell if it is
>>> a good idea to use them or not, nor did i do any in depth
>>> tests.
>>>
>>> -gaia-
>>>
>>> On 31.05.2015 21:51, TARDIS Maker wrote:
>>>> I guess the devs where getting a bunch of bug reports for it and stuff,
>> and
>>>> they weren't able to take care of them. The main problems with it are
>> that
>>>> it really only works for the 3D view, and I also heard somewhere that it
>>>> was inaccurately stating keys, I can't confirm that though. I guess it's
>>>> also hard to maintain. But there are programs that should do a better
>> job
>>>> of it, although I haven't found any that actually look nice (but I
>> haven't
>>>> looked very hard). There's also the option of doing it in the editing
>>>> stage, but this would be way too complex except for extremely simple
>> things.
>>>> On Sun, May 31, 2015 at 3:32 PM, Knapp <magick.crow at gmail.com> wrote:
>>>>
>>>>> On Sun, May 31, 2015 at 9:21 PM, TARDIS Maker <tardismodeler at gmail.com
>>>>> wrote:
>>>>>
>>>>>> That was removed in 2.72 (I believe) because it has situations where
>> it
>>>>>> doesn't work. You can still find it online, I believe, or you can get
>> it
>>>>>> out of an older version of Blender.
>>>>>>
>>>>> Thanks for the info. Perhaps we should remove all the other things that
>>>>> have bugs? :-)
>>>>> Really, this was a good tool. Just because it has corner cases where it
>>>>> fails does not mean it should be removed. It means it should be worked
>> on.
>>>>> IMOHO of course.
>>>>>
>>>>>
>>>>> --
>>>>> Douglas E Knapp
>>>>>
>>>>> Massage in Gelsenkirchen-Buer:
>>>>> http://douglas.bespin.org/tcm/ztab1.htm
>>>>> Please link to me and trade links with me!
>>>>> _______________________________________________
>>>>> Bf-committers mailing list
>>>>> Bf-committers at blender.org
>>>>> http://lists.blender.org/mailman/listinfo/bf-committers
>>>>>
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>>
>> --
>> -gandalf3
>>
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-- 
-gandalf3



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