[Bf-committers] Weekly Blender developer meeting minutes - 31 May 2015
zzyxpaw at gmail.com
Sun May 31 22:20:47 CEST 2015
AFAIK the issue with "inaccurate keys" is that keys pressed during modal
operators are not displayed.
This is because a fundamental property of the API, and something which
can be fixed without changes to the API..
See http://blender.stackexchange.com/q/8208/599 and
There are many addons which are not distributed with blender. This addon
is no different, it hasn't been deleted from existence ;)
You can still install it yourself just fine, see
On 05/31/15 12:51, TARDIS Maker wrote:
> I guess the devs where getting a bunch of bug reports for it and stuff, and
> they weren't able to take care of them. The main problems with it are that
> it really only works for the 3D view, and I also heard somewhere that it
> was inaccurately stating keys, I can't confirm that though. I guess it's
> also hard to maintain. But there are programs that should do a better job
> of it, although I haven't found any that actually look nice (but I haven't
> looked very hard). There's also the option of doing it in the editing
> stage, but this would be way too complex except for extremely simple things.
> On Sun, May 31, 2015 at 3:32 PM, Knapp <magick.crow at gmail.com> wrote:
>> On Sun, May 31, 2015 at 9:21 PM, TARDIS Maker <tardismodeler at gmail.com>
>>> That was removed in 2.72 (I believe) because it has situations where it
>>> doesn't work. You can still find it online, I believe, or you can get it
>>> out of an older version of Blender.
>> Thanks for the info. Perhaps we should remove all the other things that
>> have bugs? :-)
>> Really, this was a good tool. Just because it has corner cases where it
>> fails does not mean it should be removed. It means it should be worked on.
>> IMOHO of course.
>> Douglas E Knapp
>> Massage in Gelsenkirchen-Buer:
>> Please link to me and trade links with me!
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