[Bf-committers] Generic Drag&drop for Blender?

Jacob Merrill blueprintrandom1 at gmail.com
Sun May 17 00:37:46 CEST 2015


drag and drop components that are linked and setup for hardware instancing
and gpu based LOD and occlusion....etc would tie in very nice with the
viewport project.....

like as you drop in 2 of something, it automatically instances it?
On May 16, 2015 9:01 AM, "Jambay" <Jambay at cox.net> wrote:

> Not that I have a clue, but, Drag-Drop could replace import... at least.
>
> Would be nice for textures too, but think that's too complcated.
>
> No, not volunteering, just commenting.
>
> ----- Original Message -----
> From: "Gaia" <gaia.clary at machinimatrix.org>
> To: "bf-blender developers" <bf-committers at blender.org>
> Sent: Saturday, May 16, 2015 1:54 AM
> Subject: [Bf-committers] Generic Drag&drop for Blender?
>
>
> > Hi;
> >
> > Last week i accidentally stumbled into this idea of creating
> > a generic drag&drop support for Blender. But after a couple
> > of days and many complaints it is just not so 100 percent
> > clear how a generic drag&drop feature can be useful and
> > how it should be implemented in a reasonable way.
> >
> > So after a short discussion on the #blendercoders IRC campbell
> > suggested to step back a bit and ask for more detailed use cases
> > for such a feature.
> >
> > So, if you are interested in having generic drag&drop feature
> > added to Blender then please feel free to add your ideas and
> > opinions and practical use cases to the task
> >
> >     https://developer.blender.org/T44670
> >
> > As i mentioned above, i stumbled accidentally into this while i was
> > playing with drag and drop after the idea was mentioned in irc
> > about a week ago. i did not plan to make all of this. it just happened
> > somehow. And please feel free to grab the task if you like.
> > It is vacant at the moment ;-)
> >
> > thanks
> > -gaia-
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> > Bf-committers at blender.org
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