[Bf-committers] General purpose icons for Blender Addons?

Jacob Merrill blueprintrandom1 at gmail.com
Sat May 9 04:44:08 CEST 2015


In a game called armored core, you made icons using a set of generic shapes
and a number of layers and adjustments like scale, color, invert pattern,
etc. this way a small literary can make almost any icon.....

maybe have a little icon builder?
On May 8, 2015 3:43 PM, "Jambay" <Jambay at cox.net> wrote:

> I don't have an answer, but do have a suggestion. First, and foremost, I
> agree that this needs work/discussion. I would propose a "master set" of
> icons for core Blender features, that others may use as well. Additionally,
> a general set, still common to Blender operations, but commonly accepted
> for
> UI purposes. After that it's custom and you have to explain to users why it
> isn't there (if they actually care) - the "label" shoul suffice.
>
> ----- Original Message -----
> From: "Gaia" <gaia.clary at machinimatrix.org>
> To: "bf-blender developers" <bf-committers at blender.org>
> Sent: Friday, May 08, 2015 2:59 PM
> Subject: Re: [Bf-committers] General purpose icons for Blender Addons?
>
>
> Honestly after trying to invent some custom icons
> for our website i finally gave up on this because its really not
> an easy task to create a good (meaningful) icon and keep
> compatible with the common style of the rest of the application.
>
> Also, think of 2 Addons which use different icons for the
> same logical task... Wouldn't that become "Big Buck Messy" at
> the end? And furthermore, what if the creator of one Addon
> would  like to reuse the icons from another Addon, exactly to
> avoid reinventing the wheel?
>
> So after carefully thinking for some time about this topic i
> clearly favorize the creation of a set of generic icons over
> getting the ability to create own custom icons.
>
> Honestly it would take a burden from me to "also" think
> about awesome custom icons on top of creating an awesome
> plugin :-\ And no, i think incorporating font awesome is
> probably not the answer (because of its very different style) .
>
> -gaia-
>
> On 08.05.2015 22:59, patrick boelens wrote:
> > I agree custom icons would be more versatile and fill a need, but I also
> > think a good set of default icons can ease the lives of a lot of devs.
> > It's just cumbersome to have to worry about icons, especially if you want
> > to match the existing ones' style somewhat.
> >
> > Icons like weld/ connect, up- and download, reset, warning and driven
> > (great catch on that one btw!) are incredibly generic. Weld/ connect
> could
> > be useful for anything from springs and joints to Armature tools; upload
> > could likely be repurposed for things like "export".
> >
> > I would personally give "custom icons" higher priority, but I definitely
> > agree more default icons would be nice. +1 from me.
> >
> >> Date: Fri, 8 May 2015 22:25:03 +0200
> >> From: matmenu at live.fr
> >> To: bf-committers at blender.org
> >> Subject: Re: [Bf-committers] General purpose icons for Blender Addons?
> >>
> >> Good Idea, but better would be custom icons. As you said, every addon
> >> has it's own need. Using one icon for different purpose is really
> >> disturbing for the user. I can't believe we have volumetrics and SSS and
> >> can't load an external png file for custom icons in 2015.
> >>
> >> Le 08/05/2015 17:00, Ines Almeida a écrit :
> >>> I believe this is totally worth discussion too :)
> >>>
> >>> My comments:
> >>> - WARN (in addition to INFO and ERROR)  - seems good, though I would
> >>> associate the yellow triangle we already have with 'WARN' and something
> >>> more red with 'ERROR'
> >>> - RESET (Reset to defaults)  - is FILE_REFRESH not good for this?
> >>> - DOCUMENT (manual/wiki/online doc...) - what about URL ? there are
> also
> >>> multiple icons for file types (eg text)
> >>> - DOWNLOAD and UPLOAD seem important to me as well
> >>> - all the others I don't have a strong opinion pro or against
> >>>
> >>> ---
> >>> Inês Almeida / brita_
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