[Bf-committers] User added Metcaps, finished??
infin8eye at gmail.com
Sun Mar 29 15:54:06 CEST 2015
Have you tried creating a matcap texture? At least until there is a change.
I really like this tutorial as it covers the basic setup but takes it
further by adding AO to mask another matcap.
Combining and creating GLSL Matcap Materials: https://youtu.be/FOqEZAwju9U
On 29/03/2015 8:09 PM, "Knapp" <magick.crow at gmail.com> wrote:
> BTW I also do a lot of screen shots to share online so not rendering is not
> much of a factor and there is a way to render them in cycles, if you really
> want to using a image controlled my a vector transform and a mapping node.
> On Sun, Mar 29, 2015 at 11:06 AM, Knapp <magick.crow at gmail.com> wrote:
> > On Sat, Mar 28, 2015 at 3:27 PM, Chris Lee <infin8eye at gmail.com> wrote:
> >> Sorry to interject here, but is there any need for this?
> >> I create matcap materials a lot and it is easily done by adding a matcap
> >> image mapped to normals instead of UVs. The built in scene matcaps are
> >> nice
> >> for a simple, quick visualisation tool but since they don't render there
> >> is
> >> little point to customising them.
> >> Or am I missing something? What purpose do you see it fulfilling?
> >> Regards,
> >> Chris Lee
> > I use them mostly for sculpting. Sometime I change the color just because
> > I am an artist and like new colors. :-)
> > But to be more practical, I change them because different ones show
> > different sorts of details in the model as I work. Sometimes I change the
> > color because I need more contrast with the background or with other
> > of the model. It is true that what we have is often good enough but I
> > found only one that I really like and that is the cherry red with a rough
> > surface. I would like to have more because there might be better ones
> and I
> > like to play with them as well as perhaps having more that just one good
> > one for my purpose.
> > --
> > Douglas E Knapp
> Douglas E Knapp
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> with open source software!
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