[Bf-committers] User added Metcaps, finished??

Knapp magick.crow at gmail.com
Sun Mar 29 11:09:38 CEST 2015

BTW I also do a lot of screen shots to share online so not rendering is not
much of a factor and there is a way to render them in cycles, if you really
want to using a image controlled my a vector transform and a mapping node.

On Sun, Mar 29, 2015 at 11:06 AM, Knapp <magick.crow at gmail.com> wrote:

> On Sat, Mar 28, 2015 at 3:27 PM, Chris Lee <infin8eye at gmail.com> wrote:
>> Sorry to interject here, but is there any need for this?
>> I create matcap materials a lot and it is easily done by adding a matcap
>> image mapped to normals instead of UVs. The built in scene matcaps are
>> nice
>> for a simple, quick visualisation tool but since they don't render there
>> is
>> little point to customising them.
>> Or am I missing something? What purpose do you see it fulfilling?
>> Regards,
>> Chris Lee
> I use them mostly for sculpting. Sometime I change the color just because
> I am an artist and like new colors. :-)
> But to be more practical, I change them because different ones show
> different sorts of details in the model as I work. Sometimes I change the
> color because I need more contrast with the background or with other parts
> of the model. It is true that what we have is often good enough but I have
> found only one that I really like and that is the cherry red with a rough
> surface. I would like to have more because there might be better ones and I
> like to play with them as well as perhaps having more that just one good
> one for my purpose.
> --
> Douglas E Knapp

Douglas E Knapp

Creative Commons Film Group, Helping people make open source movies
with open source software!

Massage in Gelsenkirchen-Buer:
Please link to me and trade links with me!

Open Source Sci-Fi mmoRPG Game project.

More information about the Bf-committers mailing list