[Bf-committers] Viewport GL background

gandalf3 zzyxpaw at gmail.com
Wed Mar 25 21:33:21 CET 2015

As a matter of fact those settings used to be in an "opengl" section in 
the render panel of the properties editor. I'm not sure why they were 
moved, but they are actually the same settings as BI's anti-aliasing and 
transparency settings.

You'll noticed that the BI settings change when you change them in the 
info panel, and vice-versa.

On 03/25/15 12:23, Jeffrey wrote:
> I was unaware of the GL render settings up in the info bar. That did the
> trick for me, but perhaps the setting could be more obvious? For
> example, I always go to the header of the 3d view to playblast and check
> the render panel for render settings. Perhaps we could add a GL section
> in the general render settings for this? This might be better discussed
> with the UI team, since it seems there is a separation of render
> settings going on. There's every setting under the sun in the standard
> properties editor, with the exception of just a few settings which are
> hidden under a menu in another window entirely, _plus_ the GL render in
> the 3d view. It just seems a little disconnected to me.
> Thanks for pointing that out, though. I rarely ever go to the info bar
> menus.
> On 03/25/2015 01:52 AM, Antony Riakiotakis wrote:
>> There were some fixes there recently, can you try the latest buildbot
>> and see if it works for you?
>> Note: Blender internal's transparency setting will influence both
>> cycles and blender internal.
>> On 25 March 2015 at 09:49, gandalf3 <zzyxpaw at gmail.com> wrote:
>>> Works fine for me.. Perhaps you accidentally enabled *Transparent* in
>>> *Info panel (top bar) > Render > OpenGL render options > Alpha Mode*?
>>> Try setting to *Sky* instead.
>>> On 03/24/15 17:36, Jeffrey wrote:
>>>> Hey devs. It occurred to me today that while in Cycles mode, it is
>>>> impossible to render a viewport playblast using the world background
>>>> (even with "World Background" and "Only Rendered" enabled in the display
>>>> properties). This is possible in BI, as shown in [1]. Currently, the
>>>> viewport only renders as transparent, which is then rendered black in
>>>> any standard video format. I also disabled transparency in the Cycles
>>>> "film" settings, but that also does not show the world color.
>>>> My use case is when I do animatics in grease pencil, where I have a
>>>> solid world background and draw in line. I then do a viewport playblast
>>>> into quicktime h.264 with audio and everything works like I need to,
>>>> with the exception of the viewport background.
>>>> It would be great to include this option in Cycles mode, too, for the
>>>> sake of continuity and completeness. Thanks!
>>>> [1] http://www.pasteall.org/pic/show.php?id=85782
>>> --
>>> -gandalf3
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