[Bf-committers] Viewport GL background

Antony Riakiotakis kalast at gmail.com
Wed Mar 25 09:52:57 CET 2015

There were some fixes there recently, can you try the latest buildbot
and see if it works for you?

Note: Blender internal's transparency setting will influence both
cycles and blender internal.

On 25 March 2015 at 09:49, gandalf3 <zzyxpaw at gmail.com> wrote:
> Works fine for me.. Perhaps you accidentally enabled *Transparent* in
> *Info panel (top bar) > Render > OpenGL render options > Alpha Mode*?
> Try setting to *Sky* instead.
> On 03/24/15 17:36, Jeffrey wrote:
>> Hey devs. It occurred to me today that while in Cycles mode, it is
>> impossible to render a viewport playblast using the world background
>> (even with "World Background" and "Only Rendered" enabled in the display
>> properties). This is possible in BI, as shown in [1]. Currently, the
>> viewport only renders as transparent, which is then rendered black in
>> any standard video format. I also disabled transparency in the Cycles
>> "film" settings, but that also does not show the world color.
>> My use case is when I do animatics in grease pencil, where I have a
>> solid world background and draw in line. I then do a viewport playblast
>> into quicktime h.264 with audio and everything works like I need to,
>> with the exception of the viewport background.
>> It would be great to include this option in Cycles mode, too, for the
>> sake of continuity and completeness. Thanks!
>> [1] http://www.pasteall.org/pic/show.php?id=85782
> --
> -gandalf3
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