[Bf-committers] oh yeah also

Campbell Barton ideasman42 at gmail.com
Mon Mar 23 10:18:23 CET 2015

On Sat, Mar 21, 2015 at 1:06 AM, Alan Armour <aarmour at cipmail.org> wrote:
> will you write developer tutorials and documentation
> so that we the end user can customify our blender installs for max fun
> you can do maths tutorials and circuit tutorials for lights and stuff and
> curved line math tutorials and physics of fluids and stuff.
> this way we can add more dynamic stuff into animations if we want too.
> do tutorials on how to access usb devices and stuff for import video and
> how to write in support for gopro cameras etcetera and how to write an
> editor for films and movies both from blender and from a computer.
> thank you

(Not speaking for BF, but since nobody else replied).

Having some tutorials on Blender dev may be OK,
but really anyone wanting to develop software can follow general
C/C++/Python tutorials,
same for learning more advanced maths.

Just keeping our docs on how to build Blender updated on all platforms
takes time,
so don't think it really makes sense for us to get heavily involved in
developer tutorials/documentation,
taking focus away from our own development.

- Campbell

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