[Bf-committers] Custom split normals - call for game artwork/demos
Sean Olson
seanolson at gmail.com
Sun Mar 22 22:42:55 CET 2015
I posted your email to polycount - somebody posted some nice screenshots at
the very least:
http://www.polycount.com/forum/showpost.php?p=2270186&postcount=2271
On Sun, Mar 22, 2015 at 10:44 AM, Ton Roosendaal <ton at blender.org> wrote:
> Hi all,
>
> Anyone here who can give us screenshots or artwork that shows the use case
> well?
> We've been pressed by so many game artists for it, time to give something
> back :)
>
> Image license CC BY NoDerivatives is OK if you want to protect character
> designs.
>
> Log:
> http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.74/Modeling
>
> Manual page:
>
> http://wiki.blender.org/index.php/User:Mont29/Foundation/Split_Vertex_Normals/Custom_Split_Normals_Manual
>
> Thanks,
>
> -Ton-
>
> --------------------------------------------------------
> Ton Roosendaal - ton at blender.org - www.blender.org
> Chairman Blender Foundation - Producer Blender Institute
> Entrepotdok 57A - 1018AD Amsterdam - The Netherlands
>
>
>
> _______________________________________________
> Bf-committers mailing list
> Bf-committers at blender.org
> http://lists.blender.org/mailman/listinfo/bf-committers
>
--
||------------------ Instant Messengers ----------------------
|| ICQ at 11133295
|| AIM at shatterstar98
|| MSN Messenger at shatter98 at hotmail.com
|| Yahoo Y! at the_7th_samuri
||----------------------------------------------------------------------
More information about the Bf-committers
mailing list