[Bf-committers] Custom split normals - call for game artwork/demos

Sean Olson seanolson at gmail.com
Sun Mar 22 22:42:55 CET 2015


I posted your email to polycount - somebody posted some nice screenshots at
the very least:

http://www.polycount.com/forum/showpost.php?p=2270186&postcount=2271

On Sun, Mar 22, 2015 at 10:44 AM, Ton Roosendaal <ton at blender.org> wrote:

> Hi all,
>
> Anyone here who can give us screenshots or artwork that shows the use case
> well?
> We've been pressed by so many game artists for it, time to give something
> back :)
>
> Image license CC BY NoDerivatives is OK if you want to protect character
> designs.
>
> Log:
> http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.74/Modeling
>
> Manual page:
>
> http://wiki.blender.org/index.php/User:Mont29/Foundation/Split_Vertex_Normals/Custom_Split_Normals_Manual
>
> Thanks,
>
> -Ton-
>
> --------------------------------------------------------
> Ton Roosendaal  -  ton at blender.org   -   www.blender.org
> Chairman Blender Foundation - Producer Blender Institute
> Entrepotdok 57A  -  1018AD Amsterdam  -  The Netherlands
>
>
>
> _______________________________________________
> Bf-committers mailing list
> Bf-committers at blender.org
> http://lists.blender.org/mailman/listinfo/bf-committers
>



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