[Bf-committers] Why must sync selection be disabled to select UV islands?
kalast at gmail.com
Wed Mar 18 11:00:55 CET 2015
"Rubber band tool"?
On 18 March 2015 at 10:40, Gaia <gaia.clary at machinimatrix.org> wrote:
> I made a simple experiment:
> - i select "keep UV selection in sync"
> - then use the rubber band tool to select an UV island
> As a result i get the related vertices selected on the 3D View,
> just as expected. AND i also get all UV vertices selected
> which belong to other UV islands, which i also expect because
> i have actually chosen to keep UV in Sync with 3dView...
> Now here is my problem with your argumentation:
> If you say, the selection by UV Island is "wrong and unusable",
> what makes it ok to have the rubber band selector available,
> which actually "suffers" from the same issues?
> On 18.03.2015 10:16, Antony Riakiotakis wrote:
>> because selecting an island will also select its vertices, and those
>> vertices can belong to other uv islands, and if you select those
>> vertices you'll have to select uv vertices on other islands as well.
>> Ergo, you either select more islands - which makes the tool useless,
>> or you leave your selection state invalid.
>> On 18 March 2015 at 08:02, gandalf3 <zzyxpaw at gmail.com> wrote:
>>> I would be surprised if this hasn't been asked before, but finding old
>>> stuff on the mailing list isn't easy..
>>> Anyway, trying to select UV islands with L while sync selection is
>>> enabled gives the error "Cannot select linked when sync selection is
>>> Why must sync selection be disabled? I can't think of any obvious reason
>>> why there would be a conflict of some sort.. As a matter of fact this
>>> seems like it would be a really useful ability.
>>> Is there some technical limitation which prevents this?
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>>> Bf-committers at blender.org
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