[Bf-committers] Why must sync selection be disabled to select UV islands?
gaia.clary at machinimatrix.org
Wed Mar 18 10:40:19 CET 2015
I made a simple experiment:
- i select "keep UV selection in sync"
- then use the rubber band tool to select an UV island
As a result i get the related vertices selected on the 3D View,
just as expected. AND i also get all UV vertices selected
which belong to other UV islands, which i also expect because
i have actually chosen to keep UV in Sync with 3dView...
Now here is my problem with your argumentation:
If you say, the selection by UV Island is "wrong and unusable",
what makes it ok to have the rubber band selector available,
which actually "suffers" from the same issues?
On 18.03.2015 10:16, Antony Riakiotakis wrote:
> because selecting an island will also select its vertices, and those
> vertices can belong to other uv islands, and if you select those
> vertices you'll have to select uv vertices on other islands as well.
> Ergo, you either select more islands - which makes the tool useless,
> or you leave your selection state invalid.
> On 18 March 2015 at 08:02, gandalf3 <zzyxpaw at gmail.com> wrote:
>> I would be surprised if this hasn't been asked before, but finding old
>> stuff on the mailing list isn't easy..
>> Anyway, trying to select UV islands with L while sync selection is
>> enabled gives the error "Cannot select linked when sync selection is
>> Why must sync selection be disabled? I can't think of any obvious reason
>> why there would be a conflict of some sort.. As a matter of fact this
>> seems like it would be a really useful ability.
>> Is there some technical limitation which prevents this?
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