[Bf-committers] Moving cloth simulations?
lukas.toenne at gmail.com
Wed Mar 11 08:35:07 CET 2015
Physical sims usually depend on interaction (collision) and world-space
effects (force fields), so they are calculated in world space. That the
cache also stores/applies in world-space is debatable, but not easily
fixable with current system. Some scripting hack could provide a workaround.
On Wed, Mar 11, 2015 at 4:55 AM, gandalf3 <zzyxpaw at gmail.com> wrote:
> Is there a way to move a baked cloth simulation?
> I expected the mesh to move with the object, as a fluid or smoke
> simulation does. However it seems the mesh just stays in place while the
> object origin moves.
> Use case:
> I have an animated character with cloth simulated clothing. I'd like to
> bake the simulation, then duplicate and transform the character
> (clothing included :P) to various locations/rotations.
> Is this possible? Is there a technical reason why cloth caches are not
> represented in object space?
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