[Bf-committers] Moving cloth simulations?
zzyxpaw at gmail.com
Wed Mar 11 04:55:53 CET 2015
Is there a way to move a baked cloth simulation?
I expected the mesh to move with the object, as a fluid or smoke
simulation does. However it seems the mesh just stays in place while the
object origin moves.
I have an animated character with cloth simulated clothing. I'd like to
bake the simulation, then duplicate and transform the character
(clothing included :P) to various locations/rotations.
Is this possible? Is there a technical reason why cloth caches are not
represented in object space?
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