[Bf-committers] Everything Nodes

David Fenner d4vidfenner at gmail.com
Sat Mar 7 12:38:41 CET 2015


I remember a few demos by lukas toenne in which he had prototypes working
with modifier nodes and particle nodes. Actually he was making arrays and
such with nodes... Sadly I can't find the videos right now... but clearly
he should be able to help you a little, maybe share his first attempts.

2015-03-06 20:22 GMT-03:00 Jacques Lucke <mail at jlucke.com>:

>
>
> Hi,
>
> unfortunally I wasn't able to build Blender on my PC for now. (last time
> it worked was 2 years ago. Since then I tried it multiple times for a
> few days....). So design comes first, I think I have way to less C
> knowledge to help coding for such a big project. Maybe later. As you
> said it will take a long time to get to an usable state.
>
> I'm currently thinking about if it is possible to combine modifiers,
> mesh creation (something like sverchok?), constraints and other
> animation stuff (not simulation!) in one system.I think that are things
> that can go hand in hand. My addon is already a bit of a combination of
> all these things and it works quite fine.
>
> Simulation on the other hand is more difficult I guess and I have no
> idea how to unify e.g. particle nodes with hair stuff.
>
> Am 2015-02-28 13:46, schrieb Ton Roosendaal:
>
> > Hi Jacques,
> >
> > A lot of people have seen your work and I heard good things about it.
> I'd be very interested to work out what you could do on the Blender (C
> code) side itself for it. Do you propose to design or to code, or both?
> >
> > As for the design - we have a modifier system to nodify, including
> generative modifiers. We have constraints to look at, including all the
> armature rigging options. We have our particle and hair systems to look at.
> And we have all the other simulation and animation features in Blender...
> it's too big to solve in a single project, but it's certainly something I'd
> like to see people explore designs and develop a good vision for.
> >
> > Might well be a project that takes many years and brings us into the
> next decade in the end :)
> >
> > Lukas Toenne is a core dev who already did node-particle tests, and I
> know he'd love to get focus back on this... but he's doing other things now
> as well (work on particle hair, sims, alembic). His experience with
> supporting a high end pipeline for a film will be invaluable for the design
> later on. For that reason I haven't predicted this project to take off very
> soon. But could well be starting this summer.
> >
> > On the other hand, if you would kickstart it with a design proposal (or
> code prototype), we can definitely check on it!
> >
> > Laters,
> >
> > -Ton-
> >
> > --------------------------------------------------------
> > Ton Roosendaal - ton at blender.org - www.blender.org [1]Chairman Blender
> Foundation - Producer Blender Institute
> > Entrepotdok 57A - 1018AD Amsterdam - The Netherlands
>
>
>
> Links:
> ------
> [1] http://www.blender.org
> _______________________________________________
> Bf-committers mailing list
> Bf-committers at blender.org
> http://lists.blender.org/mailman/listinfo/bf-committers
>


More information about the Bf-committers mailing list