[Bf-committers] master: Cleanup: ws

hewi jupama hewi at jupama.org
Sat Jul 25 07:08:44 CEST 2015


All,

joking aside, but what is the abbreviation you are talking about?

KR

Hewi

________________________________________
From: bf-committers-bounces at blender.org <bf-committers-bounces at blender.org> on behalf of bf-committers-request at blender.org <bf-committers-request at blender.org>
Sent: 20 July 2015 10:00
To: bf-committers at blender.org
Subject: Bf-committers Digest, Vol 132, Issue 14

Send Bf-committers mailing list submissions to
        bf-committers at blender.org

To subscribe or unsubscribe via the World Wide Web, visit
        http://lists.blender.org/mailman/listinfo/bf-committers
or, via email, send a message with subject or body 'help' to
        bf-committers-request at blender.org

You can reach the person managing the list at
        bf-committers-owner at blender.org

When replying, please edit your Subject line so it is more specific
than "Re: Contents of Bf-committers digest..."


Today's Topics:

   1. Re: (no subject) (Ton Roosendaal)
   2. Blender developers weekly meeting notes - 19 July 2015
      (Ton Roosendaal)
   3. Re: [Bf-blender-cvs] [3e83a0d] master: Cleanup: ws
      (Campbell Barton)
   4. Re: [Bf-blender-cvs] [3e83a0d] master: Cleanup: ws
      (Sergey Sharybin)


----------------------------------------------------------------------

Message: 1
Date: Sun, 19 Jul 2015 12:24:05 +0200
From: Ton Roosendaal <ton at blender.org>
Subject: Re: [Bf-committers] (no subject)
To: bf-blender developers <bf-committers at blender.org>
Message-ID: <9C3E6831-107F-41F9-BA8C-72460E0785D4 at blender.org>
Content-Type: text/plain; charset=us-ascii

Hi "Chester",

We don't accept insinuations or discussions on people's integrity on this list. Such mails only deserve to be entirely ignored. But since there was a reply already:

If you have issues with contributors to Blender you can contact them directly. If want to share confidential information (if you think that's in the best interest of Blender) you can mail me or the foundation.

Everyone is here to work on Blender within the free/open source philosophy as Blender Foundation already manages since 2002. In short: "to make a free and open source complete 3d creation pipeline for individuals and small teams."

We're strong enough to keep that goal alive, and we welcome everyone here (including companies who do business with Blender) to help making Blender better.

-Ton-

--------------------------------------------------------
Ton Roosendaal  -  ton at blender.org   -   www.blender.org
Chairman Blender Foundation - Producer Blender Institute
Entrepotdok 57A  -  1018AD Amsterdam  -  The Netherlands



On 18 Jul, 2015, at 22:24, Alexander Kovelenov wrote:

> Hi!
>
> First of all, this is my personal opinion as one of the Blend4Web guys.
> I understand your concerns, but I think you should not be afraid of
> Blend4Web involvement. We definitely have no plans to take control or
> include our engine inside Blender or do some other evil stuff :).
> Actually all we are trying to do is to make some improvements in
> Viewport and possibly, implement other real-time features, as stated in
> our wiki page
> http://wiki.blender.org/index.php/Dev:Doc/Projects/Blend4Web_proposals.
> These are not Blend4Web-specific and can be used by the other projects
> as well. I think Blender is good as it is, and I hope that it continues
> to be open, vendor-independent with it's strong and loyal community and
> passionate team of talented developers. That's why we all love Blender for!
> _______________________________________________
> Bf-committers mailing list
> Bf-committers at blender.org
> http://lists.blender.org/mailman/listinfo/bf-committers



------------------------------

Message: 2
Date: Sun, 19 Jul 2015 17:50:49 +0200
From: Ton Roosendaal <ton at blender.org>
Subject: [Bf-committers] Blender developers weekly meeting notes - 19
        July    2015
To: bf-blender developers <bf-committers at blender.org>
Cc: editors at blendernation.com
Message-ID: <AA07B3B1-190F-416A-A098-1AF848E927A6 at blender.org>
Content-Type: text/plain; charset=us-ascii

Hi all,

Here are the notes from today's meeting in irc.freenode.net, #blendercoders.

1) Blender 2.76 targets

- To prevent more conflicts (other people work on mesh drawing too), Sergey Sharybin proposes to
merge OpenSubdiv tomorrow in trunk, as build option for now.

- Bastien Montagne will have two weeks holidays, that means that he prefers to move his
Filebrowser work to a next release. https://developer.blender.org/D1316

- Kevin Dietrich will make his OpenVDB patch ready for final review this week.

- Sergey: several Gooseberry's Cycles features have been merged now:
http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.76/Cycles

- Bugs! The tracker went up a lot. Everyone is invited to help you know... also new developers
should feel welcome to become involved by fixing or reviewing bugs. Really good practice this.
https://developer.blender.org/maniphest/project/2/type/Bug/

- Release planning says we're close to BCon4... suggestion is to extend the term for 2.76,
the Siggraph release date is not impportant enough (we can show a recent build there too).
http://wiki.blender.org/index.php/Dev:Doc/Projects

2) Other projects

- Gooseberry: here's Lukas Toenne's doc (in progress) of work he did on sims and hair:
http://wiki.blender.org/index.php/Org:Institute/Open_projects/Gooseberry/SummaryLukas

- Testers needed for OS X El Capitan (10.11). OpenCL Cycles should work with similar
feature set as with CUDA.
http://wiki.blender.org/index.php/Dev:2.6/Source/Render/Cycles/OpenCL

Thanks,

-Ton-

--------------------------------------------------------
Ton Roosendaal  -  ton at blender.org   -   www.blender.org
Chairman Blender Foundation - Producer Blender Institute
Entrepotdok 57A  -  1018AD Amsterdam  -  The Netherlands





------------------------------

Message: 3
Date: Mon, 20 Jul 2015 10:31:49 +1000
From: Campbell Barton <ideasman42 at gmail.com>
Subject: Re: [Bf-committers] [Bf-blender-cvs] [3e83a0d] master:
        Cleanup: ws
To: bf-blender developers <bf-committers at blender.org>
Message-ID:
        <CAEcf3Ny2-PqFuSOQ8x0fd+LPy+kfQeebQHV-Ar9k-Qoyen9Spw at mail.gmail.com>
Content-Type: text/plain; charset=UTF-8

Hey Sergey,
I don't mind to use full name... this is just one of the most common
cleanups and taught it OK to abbreviate.

Though it would be good if these strange mixed tab/spaces or
wrong-indent-level issues weren't entering our code so frequently.

Commits since your mail... and didn't even have to look that hard.

https://developer.blender.org/rB752eb64d6025dac88a2cdd8fd423b70c97e3ab1d
https://developer.blender.org/rB086ae3ea0401e9d6c39c31abc4a3ab96c285f1b6
https://developer.blender.org/rBe58d788340a442b1584abbb36d3d2a01fda7f810

Not largest problem we face developing Blender :)
But when reviewing patches from newer devs, double check they're
following existing indenting conventions.


------------------------------

Message: 4
Date: Mon, 20 Jul 2015 09:43:38 +0200
From: Sergey Sharybin <sergey.vfx at gmail.com>
Subject: Re: [Bf-committers] [Bf-blender-cvs] [3e83a0d] master:
        Cleanup: ws
To: bf-blender developers <bf-committers at blender.org>
Message-ID:
        <CAErtv26q9X2C6DU53EHEDa64+Xia13ds8UQsw+chQOy-3VY16w at mail.gmail.com>
Content-Type: text/plain; charset=UTF-8

Cleanup shouldn't be THAT common ;)

And still, avoiding abbreviations will make texts easier to follow. Not as
if it's something inherently wrong with them, just weird to follow them.

On Mon, Jul 20, 2015 at 2:31 AM, Campbell Barton <ideasman42 at gmail.com>
wrote:

> Hey Sergey,
> I don't mind to use full name... this is just one of the most common
> cleanups and taught it OK to abbreviate.
>
> Though it would be good if these strange mixed tab/spaces or
> wrong-indent-level issues weren't entering our code so frequently.
>
> Commits since your mail... and didn't even have to look that hard.
>
> https://developer.blender.org/rB752eb64d6025dac88a2cdd8fd423b70c97e3ab1d
> https://developer.blender.org/rB086ae3ea0401e9d6c39c31abc4a3ab96c285f1b6
> https://developer.blender.org/rBe58d788340a442b1584abbb36d3d2a01fda7f810
>
> Not largest problem we face developing Blender :)
> But when reviewing patches from newer devs, double check they're
> following existing indenting conventions.
> _______________________________________________
> Bf-committers mailing list
> Bf-committers at blender.org
> http://lists.blender.org/mailman/listinfo/bf-committers
>



--
With best regards, Sergey Sharybin


------------------------------

_______________________________________________
Bf-committers mailing list
Bf-committers at blender.org
http://lists.blender.org/mailman/listinfo/bf-committers


End of Bf-committers Digest, Vol 132, Issue 14
**********************************************


More information about the Bf-committers mailing list