[Bf-committers] Game logic UI Proposal Part 1 Color Groups

Adrians Netlis adris3ddev at gmail.com
Wed Jul 22 16:13:46 CEST 2015


Glad to hear that, BluePrintRandom!:)

2015-07-22 14:51 GMT+03:00 Jacob Merrill <blueprintrandom1 at gmail.com>:

> actually, I was coding this one.
> On Jul 22, 2015 4:49 AM, "Ton Roosendaal" <ton at blender.org> wrote:
>
> > Hi,
> >
> > Please let's wait wit feature requests and suggestions until there's a
> > clear big picture and a group of people who have our confidence to handle
> > it.
> >
> > -Ton-
> >
> > --------------------------------------------------------
> > Ton Roosendaal  -  ton at blender.org   -   www.blender.org
> > Chairman Blender Foundation - Producer Blender Institute
> > Entrepotdok 57A  -  1018AD Amsterdam  -  The Netherlands
> >
> >
> >
> > On 22 Jul, 2015, at 11:52, Jacob Merrill wrote:
> >
> > > Proposal - Add a border around logic bricks that can be color coded by
> > > users at runtime
> > >
> > > Purpose = to allow for users to group logic visually and break up the
> > mess
> > > that forms with complication
> > >
> > >
> > > Proposal part 2 = hide all by color
> > >
> > > Remove color groups from view, and return to view
> > >
> > > example = All actuator sensors are colored orange by user, later he
> hides
> > > orange to better see what he is working on.
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> >
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