[Bf-committers] Blender 2.8 - the Workflow release

Mike Erwin significant.bit at gmail.com
Tue Jul 21 03:05:05 CEST 2015

Thanks Lukas for the google doc! It's a good read and glimpse into how
software dev issues can become production issues.

Mike Erwin
musician, naturalist, pixel pusher, hacker extraordinaire

On Mon, Jul 20, 2015 at 12:53 PM, Lukas Tönne <lukas.toenne at gmail.com>

> I've started writing about the development and the problems we encountered
> during the Cosmos Laundromat/Gooseberry production. These documents could
> be a good primer for devs who haven't done any development in a studio
> environment like the Blender Institute (like myself before this project).
> First is a general wiki doc summarizing all the major development and
> research topics. Only the section on hair systems is fleshed out atm, the
> rest will be added soon. The document is meant to give an overview and
> links to scientific papers for future reference, so each topic is handled
> only briefly.
> http://wiki.blender.org/index.php/Org:Institute/Open_projects/Gooseberry/SummaryLukas
> Out of all these diverse topics, the library linking system and its
> implications for pipeline and asset management have been a serious
> challenge. IMO the solutions we developed during the production, although
> they made the movie possible, are still not satisfying. Because this has
> been a problem in virtually every movie production since the invention of
> open movies, i thought it would help to start at the root and write a
> detailed examination. The following document is an attempt to build up the
> complete picture from the basics (how movie production works) up to the
> existing situation in Blender and beyond. The proposal the end is not final
> (!), finding a solid solution will require all the brains we can get.
> https://docs.google.com/document/d/1M_sjvt65ytN7VxDSZzvu3xwUImO8BYfuVbZ527Rqxp4/edit?usp=sharing
> Please excuse the shoddy formatting and unfinished state, i thought it
> better to release them early than let them collect dust.
> Cheers,
> Lukas

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