[Bf-committers] Weekly Blender developer meeting minutes, 12 July 2015

Jeffrey italic.rendezvous at gmail.com
Sun Jul 12 17:38:58 CEST 2015

I had a question about OpenSubdiv. I noticed in the commit logs there 
was a recent update to start supporting the 3.x API. Is this the current 
version to build the branch with or is it still built with 2.x? If this 
is a move toward 3, is there a specific version we should be using or 
can we simply pull from master and build the current commit?

On 07/12/2015 08:28 AM, Ton Roosendaal wrote:
> Hi all,
> Here are the notes from today's 14 UTC meeting in irc.freenode.net #blendercoders.
> 1) Release targets for Blender 2.76
> - Planning:
> http://wiki.blender.org/index.php/Dev:Doc/Projects
> - According to schedule, we move to BCon3 today. That means that the release targets
> are defined, only what's agreed on and listed will go to git master.
> - Target 'PTex' is going to be postpned again... we might need another developer to
> assist. Also to check on UDIM texture support.
> - OpenSubdiv is in progress. Sergey suggests to make it a build option, because of OS X
> not supporting a mix of OpenGL 4 calls and older versions. Discussion on this is open...
> will be done here and/or in IRC.
> - AMD news: OS X driver team managed to get the old Cycles ("Mega Kernel") compile and
> work, the next update of the beta "El Capitan" OS X should (might?) have this driver,
> we'll keep you posted. The OS X team is working with us on getting split kernel to work too.
> - Interesting article, AMD writing about their Blender commitment:
>    http://developer.amd.com/community/blog/2015/07/10/collaboration-and-open-source-at-amd-blender-cycles/
> - Antonis Ryakiotakis: speed optimizations for viewport are ready for master. Doc coming.
> 2) Other projects
> - Joshua Leung works on new Grease Pencil 'sculpt' feature for 2.77:
> https://www.youtube.com/watch?v=krpuHYhOmOw
> - Joerg Mueller: the new Audaspace library will go to the system libraries and not into
> external, so that we can check how building with that works out.
> - Campbell worked on script setup to do more exact OpenGL performance benchmarking.
>    https://gitlab.com/ideasman42/blender-fps-bench/tree/master
> (Volunteers needed to add content and create a great Blender bench for gfx cards).
> - Gooseberry final dev report is still in progress...
> -Ton-
> --------------------------------------------------------
> Ton Roosendaal  -  ton at blender.org   -   www.blender.org
> Chairman Blender Foundation - Producer Blender Institute
> Entrepotdok 57A  -  1018AD Amsterdam  -  The Netherlands
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Jeffrey "Italic_" Hoover

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